Game Update - 7/23

Discussion in 'Game Update Notes' started by Sites, Jul 22, 2015.

  1. Sites Executive Producer, Planetside 2

    Downtime start: 6am Pacific

    What’s New:



    · Blink and you might miss it! Providing a new tactical approach to troop deployment, the new Sunderer Cloak is now available for certification points in the Sunderer Loadout screen.

    · Burst weapons feel a bit underwhelming to you? These have now been upgraded to provide a more rewarding experience. Take a look in the Depot!

    · New Player Studio items are now available for purchase! Assault in style with a new helmet, armor decal, and more! Look for additional items to release over the next month!

    Spawn Beacons
    • Squad Beacons near the majority of squads members will be squad spawn options regardless of range
    • Beacon spawn range changed from 600 meters to 1,000 meters
    Valkyrie
    • Small arms do less damage to Valkyries
    • Valkyrie bottom armor increased to 50%
    • Increased weapon thermal range from 50 to 200
    Sunderer Cloak
    • Sunderer stealth cert line has been expanded, a new fifth cert has been added that when equipped not only provides all the perks of rank 4 stealth but also generates a cloaking bubble when deployed that cloaks all friendly infantry within it.
    Infiltrator Cloaking Pass
    • Infiltrator cloaks now have additional states based on movement.
      • Crouching no change
      • Crouch walking is now much less visible
      • Standing is now less visible
      • Running is slightly less visible
      • Sprinting, no change
    Striker
    • Small damage increase to ground vehicles
    • Increased initial projectile speed from 50 to 60
    • Increased max projectile speed from 180 to 220
    • Increased projectile acceleration from 0.75 to 1.25
    • Vehicle stealth no longer prevents rockets from seeking
    Burst Carbines and Assault Rifles

    · T1B Cylcer
    o Recoil min magnitude increased from 0.27 to .4
    o Recoil max magnitude increased from 0.27 to .4
    o Burst recoil first shot modifier decreased from 2.50 to 0.75
    o Recoil Increase Crouched increased from 0.1 to 0.15
    o Recoil Increase increased from 0.1 to 0.15
    o Hipfire cof increased by 0.5

    · Trac-5 Burst
    o Burst recoil first shot modifier decreased from 2.35 to 0.75
    o Recoil max magnitude increased from 0.3 to .5
    o Recoil Increase Crouched increased from 0to 0.2
    o Recoil Increase increased from 0 to 0.2
    o Hipfire cof increased by 0.5

    · Gauss Rifle Burst
    o Horizontal Recoil Min decreased from 0.168 to 0.16
    o Horizontal Recoil Max decreased from 0.168 to 0.16
    o Recoil min magnitude decreased from 0.472 to 0.4
    o Recoil max magnitude increased from 0.472 to 0.5
    o Burst recoil first shot modifier decreased from 1 to 0.5
    o Recoil Increase Crouched increased from 1 to 0.1
    o Recoil Increase decreased from 1 to 0.1
    o Hipfire cof increased by 0.5

    · Gauss Compact Burst
    o Recoil max magnitude increased from 0.4 to 0.5
    o Burst recoil first shot modifier decreased from 1.75 to 0.75
    o Recoil Increase increased from 0 to 0.1
    o Hipfire cof increased by 0.5

    · Equinox VE2 Burst
    o Recoil min magnitude decreased from 0.22 to 0.23
    o Recoil max magnitude increased from 0.22 to 0.4
    o Burst recoil first shot modifier decreased from 2.75 to 0.75
    o Recoil Increase Crouched increased from 0.05 to 0.17
    o Recoil Increase decreased from 1 to 0.17
    o Recoil shots at min mag increased from 0 to 1
    o Recoil Horizontal Min decreased from 0.16 to 0.15
    o Hipfire cof increased by 0.5

    · Solstice VE3 Burst
    o Recoil max magnitude increased from 0.25 to 0.35
    o Burst recoil first shot modifier decreased from 2.8 to 0.75
    o Recoil Increase Crouched increased from 0to 0.1
    o Recoil Increase decreased from 0 to 0.1
    o Hipfire cof increased by 0.5


    New in the Depot

    · Several new Player Studio Cosmetics were added to the store. Additional Player Studio items will become available on the Depot each week over the next month.

    o Available Immediately:
    § Plague Doctor Armor and Vehicle Decals by DoktorTheAlmighty
    § Serenity Valley Armor and Vehicle Decals by NikkoJT
    § Forward Armor and Vehicle Decals by anadin150
    § Vanguard Loadout Armor by Neko Zero (NC Only)
    § Harasser Reinforced Hubcaps by MajorStorm
    § Skydiver Helmet by Faven (TR Only)
    § Windrunner Helmet by Faven (VS Only)
    § Bivalvia Helmet by CountPoly (VS Only)
    § Skyhawk Helmet by Steveo (NC Only)
    § Thunderstruck Helmet by Faven (TR Only)

    Bug Fixes

    • Sticky Grenades no longer apply damage twice
    • reloading with Aegis Shield active could invalidate following shots
    • Godsaw moving ADS changed back to 0.4
    • Small deployables took more than one shot to destroy with the Archer
    • “A” point at Hurakan Secure Storage is in the wrong Hex
    • Speculative Fix - Weapon attachments don’t always go into deepcloak
    • Fix bug with tab screen that made kill tracking unreliable
    • Simply kicking a player from squad will no-longer prevent them from rejoining
    • Instant action could take players to a location nowhere near the displayed location
    • Instant action will now display a conformation box before sending a player to a different continent
    • Lasher out of ammo clicking heard at excessive ranges
    • Denmark Flag decal should no longer be emissive at night
    • Fixed the broken start fire animation for The Butcher
    • Fixed floating offhand in first person for the Phaseshift
    • Improved TR muzzle smoke visibility issues when using iron sights
    • ESF nose guns should now be easier to see even in bright sky conditions
    • Replaced a Station Cash icon the code redemption flow
    • Addressed some issues with Darklight Flashlight attachment effect synchronization
    • Adjusted NC sniper rifles to have longer barrel and adjusted default muzzle break to fix droopy barrel look
    • Adjusted VS bolt action rechamber to take up less screen space
    • Adjusted structure interior texture to be lighter with more grime and a slightly brighter emissive
    • Removed the phantom break lights from the Vanguard since it does not have break lights in the base model
    • Fixed bad camo seam on a rear housing of T5 AMC and TRS-12
    • Adjusted the Archer and Rocket Launcher enter scope animation to help with the ‘pop’
    • Adjusted the length of the Archer Stock to help with penetration with the player
    • Adjusted the material type on the vehicle barrier to be correct
    • Adjusted texture seams on Amerish rocks to be better
    • Fixed many player studio related visual bugs
    • Removed harsh orange rim light from the character/vehicle/weapon screen
    • Adjusted Valkyrie cockpit screens to be visible in direct sunlight
    • Shrike irons sight should now work properly
    • Various texture size optimization to help reduce overall memory usage.
    • Up x 34