If only we could see this……… All servers will come down for Game Update 2. Downtime is anticipated to be less than two hours. Players may notice the following changes. General: · A number of changes have been made to Vehicle and Aircraft weaponry. Please see the Vehicle notes below. · A Recall ability has been added to allow players to recall to the Warpgate. Players no longer need to use the logout to get a free ride to their factions starting Warpgate. · Blockade armor color will now default as black on all vehicles. · Defending a faction held facility or base will provide periodic experience. Holding off large forces will scale and increase the experience obtained. · Fixed a few crash bugs and provided some optimizations to improve gameplay. · New MAX weaponry is currently being issued to all three empires. · Phalanx anti air turret range, damage, and bullet speed has been significantly increased. · Separate option for toggle zoom has been added for vehicles and this also applies to base turrets. · The in game /report system has been updated to allow a short text following the report to give details. · The loss of all AMP stations for your faction shall restrict players from spawning Liberators. The loss of all Tech stations for your faction will still restrict players from spawning Main Battle Tanks. · The adjustment for scoped mouse sensitivity is now available for each of the three resource types (Aerospace, Mechanized, and Infantry). · The chat interface has been update to allow customization of channel to monitor per tab. Hitting enter shall allow you to access chat boxes and return shall return to the game, no longer requiring Alt to reconnect your mouse to the PS2 interface. · When opening the map it will automatically center on the player. · When you are waiting to respawn you will be able to review the map status in detail prior to deploying. Notable Bugfixes: · Base tower landing pads have been modified to prevent players from being inadvertently launched off towers when using tower launchers. · Death outside of a base shall no longer create 3 loading screen prior to obtaining the deployment screen. · Respawn issue with health / Armor will no longer incorrectly display until a skill or equipment change is has been completed. · Respawn empty flashing health bars will no longer incorrectly display until a skill or equipment change is has been completed. · Steam users: Closing the game will no longer crash to the desktop and require that you to manually shutdown the game. · The persistent random white smoke screen combined with extremely low frames per second error has been located and fixed. Aerospace: · Aircraft controls now have the option to allow you to use the mouse left and right instead of the A and D keys. · Aircraft missile warning shall now give a different tone for Air to Air missiles Vs. Ground to Air missiles. · All Aerospace Pilot absent timers have been increased to 20 minutes. · A30 Walker / M20 Drake range, damage, and bullet speed have been significantly increased. · ESF Rocket close range damage has been reduced. · ESF Rocket pods have been adjusted to provide the same number of rockets for each side. · ESF Afterburners delay reuse timers have been significantly increased. · Liberator Dalton gun shall no longer fire when above the horizon. · Liberator flak and missile damage resistance has been lowered. · Liberator and Galaxy now have a new keybind to allow the pilot a down view. · Liberator Zepher gun has a longer reload timer by default. · New ESF aircraft handling improvements have been added to allow the ESF to hover like other larger aircraft. The spacebar will now be used as an increase in altitude and not to maintain a level height. · The AMS cert is now available on the Galaxy, once certed the AMS terminal will appear at the rear of the unit. Mechanized: · All absent driver timers have been increased to 20 minutes. · All reinforced main battle tank armor upgrades are now permanent and will stack. The damage reduction for these upgrades has been increased significantly. · All mechanized vehicles will start out with their lights in the off position when spawned. · G30 Walker / M20 Basilisk range, damage, and bullet speed have been significantly increased. · Lightning tanks will now turn left or right when you hit the associated button and shall no longer take 4 hits of the left or right button to turn that direction. · M40 Fury armor damage has been significantly increased. · Main battle tank and AP or HE Lightning direct hits to any ESF will now be an instant kill. · Main battle tanks damage when running over players has been increase significantly. · Skyguard range, damage, and bullet speed have been significantly increased. · Vehicles once stopped or deployed on hills shall no longer continue to slide. Infantry: · All Ground to Air missile projectiles range and speed has been increase significantly. · Bolt Action Sniper rifles will automatically reload after each shot. The player will no longer have to release the zoom feature to reload and take another shot. · Heavy assault faction special weapons (Jackhammer, Lasher, and Minigun) damage, range and functionality have been significantly modified and updated. · Infantry resources have been increased from a max of 750 to 1200 to assist in players refilling mines, medical kits, and grenades. · Scoped mouse sensitivity adjusted to allow players to use 1X and 12X scopes with the same swing distance. · The NC N14 Boltdriver scope drift has been increased to fall in line with the other factions. · Vanu and TR Maxes have new optional shotgun type weapons which is equal to NC for close quarter’s Max combat. NC MAX has been given equal ranges weapons which are comparable to Vanu and TR. Your comments or concerns? Let SoE hear your concerns.