Hey all- With our beloved Luperza gone, we...the keyboard warriors of Forumside...have taken it upon ourselves to furnish you with the latest patch notes! Game Update 14ish is a very exciting time, with a bunch of minor additions to Auraxis, as well as the usual round of bugfixes and UI streamlining. As always, any posts on this forum may be devoid of truth or resemblance to reality, so if you've noticed any additional changes, feel free to add to the list! This is not an official game update, so content is a little short. But consider this as a big hotfix and it all looks a lot better! As always, last minute issues can cause some of these to be pulled, but seeing as the monkey hasn't slept in 4 days (who'd have thought that a monkey would love booze AND coffee!) these should closely meet your experience upon login Added Functionality This week's big focus has been on really streamlining your Planetside experience. We know you guys have had problems with stability and framerate, so we've done our best to ensure a consistent experience across all hardware configurations. We've also added a new "surprise" to the depot, and we're sure everyone will enjoy their new gear and additional experience! - Frame render thread optimisations resulting in a net loss of 10 FPS - CTD will now only occur within 2 minutes of an alert victory - Added elaborate keylogger to help you get the subscription and cosmetics you always wanted - Flashlights now display from no angles or distances, regardless of graphics level UI Streamlining You guys have been asking for it for ages, so we've decided to de-clutter the UI and really peel it back to its core constituents. We've made all the relevant information toggleable, so that now you can choose to disable spawn locations, or terminal funtionality. We're even adding in toggles for things like walls, or terrain geometry. We're really giving you the keys to the castle and allow to to play the game how YOU want to. Please be aware that this is still in beta stage, and some settings may randomise. We haven't added in the toggles yet, so if you notice you can't spawn (or use consumables, or see enemy players), remember: it's not a bug, it's a feature. Bugfixes Not too much to say here. I don't understand any of the technical jargon, so you most definitely don't. Most of the stuff we've tweaked is things like bus caching or memory address paradoxes, and we certainly wouldn't want to bore you with the details of the quantum transfunctionating elliptical sequence. Any experienced programmers will know what's going on here, just minor changes to data call values and the fabric of spacetime. No biggie. Here's a quick rundown of the more important bugs we've managed to track down and stomp out; - Fixed a bug that allowed NC to communicate with each other through the chatbox and ingame voice chat. - Fixed a bug where there would be no bugs for 5 minutes - Fixed a bug that allowed the CPU to offload the HUD rendering, or indeed any work, to the GPU - Fixed a bug that prevented a Harasser pilot from utilizing their repair tool from inside the vehicle. - Flashlights now display from no angles or distances, regardless of graphics level - Fixed a bug that prevented the decal from being viewable in the shop And of course this list will grow when we "figure out" the "changes". Don't let reality stop you from helping this important community initiative. Our current release plans are to go live...about 12 hours ago. Oops. As always, we're excited to hear your thoughts and feedback on the update and these upcoming features, and once again encourage you to check out the changes on Public Test before they go live next week! See you on Auraxis! - Dingus Onefoureight - @dangleberries Forumsider - @higbyshair
Hear hear, Dingus! My, what a talented forumsider who really listens to the community. If the mods could kindly sticky this thread, and add the tag to make it all official...
once I got to the list in "added functionality," it dawned on me what this was and I rofl'd Bravo OP. Bravo.
It was a collaborative effort in another thread, I can hardly take credit for everything...I just stole Higby's writing style and formatting.
Holidays, in South America or something. But she's pretty cool, so we're picking up the slack for her.
roadmap : SOE August - Player Generated Missions SOE August - Outfit Recruiting SOE August - Outfit Base Capture SOE August - Server Transfer Token SOE August - Vehicle Update: Empire Specific Fighters SOE August - Minimap and HUD Indicator Customization SOE August - Improved Death Screen SOE August - Improved Introduction for New Players it's 30 august, europe is in the future or america in the past ?
You forgot the part where /regionsay, instead of just bugging out at random times, now works based on a 1d6 RNG. Hope you get those sixes!