Spawn changes have created a large increase in useless gameplay. Waiting and walking. Is this a new "Treadmill" simulator? Can't get myself to play more than 30 minutes. After each death I am reminded of the useless gameplay loop. RPG, you need a 2nd, and a 3rd, opinion on game design. When a designer spends more time on what players CANNOT DO, versus what players CAN DO, well, Houston, you've got a problem.