The Marauder didn't one hit kill on impact but has a much bigger clip, faster rate of fire, less bullet drop and costs much less then the fury. Why isn't this nerfed?
Because the maurauder already had 300 damage per shot, with less indirect damage? Only thing the maurauder had going for it, was the rounds in each magazine.
But now the fury only does 50 more damage then the marauder, and with the benefits of less cost, bigger magazine, less bullet drop and faster fire rate. Any last words?
Your being confrontational over minutiae? Drop the fury's price, not a big deal. The marauder isn't that good to begin with.
The nade launcher's are only lethal in harassers anyway. Marauder on a prowler is a good combo, but you better be expecting HORDES of LA gunning for your tank for it to be worth it. Halberd still trumps everything
The marauder sucks? You do know it performs almost like the fury? Maybe you just suck, the furys price will never go down just because one factions weapon is better then it. http://ps2-stats.com/weapon/vehicletype/harasser/all/per-hour The empire specific AI weapon that cost only 250 certs outclasses the 1000 cert NS weapon and outclasses the other factions empire specific AI weapon. If they buff the others to the marauders level, then the nerf of the fury was unjustified because the problem is still there.
Wowza... Really? The Grenade launcher performs like the grenade launcher?! This... this is a revelation. Chill out kid, the Marauder sucks only as much as the fury now sucks. Halberd not only has a better name, but is loads more fun.
So people like this have something to whine about!?? On a more serious I can only assume that the marauder will get nerfed in some way too. All I want is that it will still be able to function for drive-by's. And that they buff PPA and especially enforcer modified, so they can work in that role too.
The marauder never sucked, just because it doesn't kill a person on direct hit doesn't make it useless. What's the difference? I'm not trying to say "ruin the marauder", but make it worse then the fury so it can be a cheaper alternative to it, and buff the other useless AI weapons.
Yeah not at all what I said... Infact I didn't say anything, I just said it sucked The marauder is good-ish because it can be used for infantry, but it is slow to damage vehicles, so requires a faster attacking platform to be of any use, which means there is no point in getting it for the MBT. When it comes to the Harasser, your better off sticking at a distance because your lighter armor and a smaller profile. Also there are other options that are better suited for dealing with infantry on the MBT and the Harasser. It's cheap, but that really isn't a consideration, it just means that the people selling it know that no one would spend 1000 certs on it. I bought the Marauder for my harasser when they first released the reskin, and I intend to almost never use it after about 8 hours of use. I have other weapons that perform it's tasks better, at speed. High projectile gravity means that you have to compensate both vertically and horizontally to hit a target at any range outside of spitting range, it was an ES weapon that was outperformed by it's NS counterpart... now it's going to outperform the NS counterpart... but that doesn't matter, because it still sucks as a weapon. I mean your throwing up stats and videos... who cares? Have you actually used all of these weapons extensively? Do you have an opinion of your own here, or do you think that other people's will suffice? I mean, whoop, BCP used it... and got kills with it... Okay... that doesn't make it a great weapon. It's ill suited for my play style... thus I think the weapon sucks.
When I made this thread, I'm talking exclusively about the harasser with the marauder. The harasser isn't very light armored, with max composite armor the health of a harasser is 6410, combine that with a smart driver and the fact that you can repair from the back seat you can out tank a tank. This allows for you to be able to get up close and personal and still make it out alive because as soon as you get low health the gunner can hop in the rumble seat and repair (as shown in the first and second video). These weapons can destroy an infantry zerg, but it depends on the skills of the driver and gunner. More importantly the driver, if the driver sucks the gunner can't be in line for his shots and will die very fast in combat. The driver must always have an escape route, when I bought a fury for my harasser I hated the thing because I suck at driving the harasser, I eventually learned how to drive the harasser and it sure has paid off.The marauder never sucked, the marauder is very good if the driver knows what he is doing. The fury and the marauder are the same concept with just a different approach. Since you're just going to disagree with me, tell me HOW the marauder is worse then the fury, and tell me WHY the fury sucks as much as the marauder now?
Wow, no true scotsman huh? That is mighty effective. I thought the point of your whole post was to say: "The fury was nerfed, why didn't you nerf the marauder?" as that is exactly what you said in your intro statement. I already said I don't like the weapons because the grenade has a high projectile velocity and thus requires you be at closer ranges. At medium range you have to correct for the vertical and horizontal on each shot. Putting a close range weapon on a mobile platform and tanking damage is a stupid approach, your putting your vehicle in an overly difficult situation. Sure you can get yourself out of it with skill, but it's an unnecessary risk, when you can simply mount a longer range, more reliable weapon like the halberd, and use the thing like a missile boat. Taking occasional damage while you duck back. If your moving in at close range, again... I've seen people loose fights many times, because they had to waste time correcting for each shot using the grenade launchers. If you keep moving left to right, while someone with a grenade launcher tries to hit you, you throw off their targeting. At close range, your better off just running people down. As to why the Fury is going to suffer now... Lower amount of damage means it will require more shots to kill a target, that means more correcting to hit a moving target. I'm glad you have such epic driving skills though. Personally I'm in awe.
The harasser is a close range vehicle, it's all about hit and run, and the marauder/fury perfectly fits that role. If you want to snipe people with the halberd at long range, go ahead but you won't ever be as effective at killing infantry as the fury/marauder. The risk is low considering you can repair from the back seat when you get low damage and easily get out of LOS before being blown up. I've posted videos and stats, yet you continue to say "oh it's better to just run people down, marauder sucks because you can't use it at range, too much risk and requires guess and check aiming". I've noticed you only have 9 hours in your harasser, have you even put any certs in it? Do you even know how to use it? Is your long range driving style not working with a close range weapon? Did you ever think "maybe I'm the reason why it sucks". You would probably be no better in a pre-nerf fury then in a marauder right now.
Man you are hilarious, this thread has pretty much made my day You posted other people's videos and stats. Stats are great and all but that doesn't encapsulate the entirety of the world's opinion. And just because OTHER people support your play style, does not mean that it is the one and only... the alpha and omega... the true way the game is meant to be played. Yes, I have 9 hours driving the Harasser. If you look at my other vehicle stats, given the harasser has been out about 1/4 of the time the other vehicles are available, and I have logged 9 hours in the harasser and only 11 hours in the Lightning, I pretty much pull harassers all the time now. I have a limited time to play, and as to certs into my harasser, I think I have full composite, full racer, Turbo 1, my Maurauder and my Halberd (both of which were purchased with Certs btw) have enhanced sights with greater reload and higher ammo capacity. I have kitted my harasser out with no cosmetics yet, only because I ran out of SC buying the Bahmut mask, and I'm waiting until the next TC day. I've played both using the Marauder and the Halberd. Typically what I use my harasser for, is hunting down sunderers and taking out other harassers... And lets see, I had to pull up my gunner's stats. With the Halberd, last night we had 42 kills between us in 1 hour... and that is excluding the kills we had from our dedicated dual fracture max turret in back. I think that was 3 harassers. My "Long range driving style" Works very well at close range, because I have a very good gunner. Annnd again, I know people who Like the Marauder, I just think it's a second rate gun, comparatively to the Halberd. Now, I looked at your forum thing, and you've only been here since March, so do you even MLG forum guy? Do You?
Just to be clear, you don't think the fury is OP do you? Or more for that matter, do you think the harasser is OP? I don't even feel like arguing anymore, say whatever you say the dev's only balance by stats (sadly) and will nerf the marauder no matter what. The fury was going to get nerfed back in april or may, and a bunch of players told them not to, but that won't stop them from nerfing it.
Dude, I don't care. You obviously want one answer or another to those questions so I am not playing this game with you, I just don't like the weapon, I think it sucks.... I don't want to use it after I played with it, because grenade launcher weapons are vastly overrated. The fury was a OHK weapon, so I say that is OP. You asked originally why the weapon wasn't nerfed, and I told you: Because it was nerfed to the level of the other one. Maybe they will nerf the marauder and maybe they wont... There. Everything else that you have continually pounded out of this conversation has been you taking the ball and running with it to formulate this grand statement I apparently represent... when all I've said, is I Don't Like The Marauder and think it sucks. Your telling me my opinion is wrong, because reasons... when it's an opinion. You have framed me as representing this larger agenda, that I could care less about. I don't use the Fury, I wont use the fury, I wont buy the fury, I wont buy another marauder, because Grenade Shooting weapons are Less efficient than the Halberd. As I said, great show, but your barking up the wrong tree here kid.
Baby steps. When the fury is nerfed, the marauder will be the undisputed king of AI vehicle weapons. And considering how utterly awesome the enforcer modified is (and PPA which I assume is equally awesome, because I never see it) SOE will see the error of their ways and nerf the marauder (and fury again) to the appropriate level of awesomeness. I fear that instead they will do something entirely unrelated like buffing the striker instead though.
Your argument is the halberd is better because it's the most efficient, and I will agree because it's the most efficient, it can do both jobs well, but it won't be the best and with the game being built around "how can I get the most certs fastest" the grenade launchers will clearly win as they have the power to take out multiple people in a blink of an eye. Whilst the marauder doesn't OHK infantry it still does that farming job about the same, it can still kill a bunch of people very fast and do it for only a fraction of the cert cost, and that's where the real imbalance is. The marauder acts like a fury while the other empire specific AI weapons can't be matched, buffing those others to the same level won't fix the broader problem, only the faction balance. This is why I think the marauder needs to be nerfed, forget any of the other posts. TL;DR: Nerf the marauder because it performs at the same level as the fury, and outclasses the other options because it performs at that level, buffing the others to the marauders level will not fix the broader problem, which is harassers with these weapons farming large infantry groups which can be shown in how many kills it can get per hour and seen in the videos above. I think you are missing the broader image, comparing the halberd to the marauder is like apples to oranges.