For the Love of God VS Maxes are OP...

Discussion in 'PlanetSide 2 Gameplay Discussion' started by =ADK= Turrican13, Aug 16, 2014.

  1. DorianOmega

    I have never understood the Max's are OP rants from people, even pre nerf ZOE the only thing that was majorly annoying about that was the movement speed and no cool down, Max's are sets of powered armor that boast a diversive weapons platform with plenty of firepower and gaining an empire specific trait (TR maxes excluded :/) , in theory they should be lethal against everything to some extent.

    Well at least the OP admits hes mad.
    • Up x 1
  2. Badname707

    Higher accuracy weapons. They are the only MAX that can do AI work in the field without becoming less efficient than an infantry unit. Also of note, VS MAX's have almost the same TTK in CQC as the other two.
  3. Igmaruckfed

    Negative, maybe as a Cycler. But they pale in comparison to a well played Hacksaw. Hacksaw rips enemy MAX units to shreds, especially if you aim for the head. /nod
  4. Badname707

    Hacksaw is for people who can't spamclick. Mattocks are better in almost every way, except they are slightly slower.

    But you're right, I should have specified TTK against infantry.
  5. Lection

    ugh... another whine fest... do we really need to play the ****ing "OP" game again?

    PLEASE STOP MAKING YOUR TITLES SO FLIPPING BIASED!!!!!!!!

    Get some facts when you start a thread like this, or else all you are doing is making a pointless thread in the forum that will change nothing overall, and make a lot of people angry at each other.
    • Up x 1
  6. sindz

    :(
    • Up x 1
  7. Keelin

    Hey sorry you missed the ZOE time. Right now we're complaining about VS camo so please get in line.
  8. NUKABAZOOKA

    Your outfit tag indicates otherwise.
    • Up x 1
  9. Axehilt

    It's not hard to understand. MAX K/D is typically double a player's next-best class, while typically also providing a player's highest KPH and SPM. (In your case 3.1 MAX K/D vs. 1.4 Medic. I make this claim based on looking up ~26 player's profiles in various MAX discussions. For my own stats it's an even greater difference 6.2 MAX vs. 2.2 HA)

    It's more confusing why anyone would think it's acceptable that MAX balance is what it is, given that the objective stats shows them to be clearly overpowered.

    Back when Liberators were overpowered (some might argue they still are), they looked powerful and cost resources. Did you think liberators deserved to be king over all the vehicles because of those traits? Because looking powerful and costing resources are really the only reasons I can think why players might accept MAXes being objectively overpowered compared with the other classes.
  10. Jalek

    They could impose a resource cost to all classes of infantry respawn, so if you're playing cannon fodder too quickly you'll eventually get a time out. Would that be more class "balance"?

    Since I seem to play a lot of fights at a 1:2 disadvantage or more these days, I've been dumping certs into all three faction MAX suits. It's the closest thing to a vehicle that will last longer than exiting the pad.
  11. DorianOmega


    I haven't seen any stats that shows they are OP on any faction beyond pre nerf ZOE max, what most people post today is usually not substantial enough to be worthy of a change or just L2P stuff (you cant knife a max to death without difficulty)
    Your supposed to get a bunch of kills with a max, usually infantry kills so the KD and points per min will look a lot more bloated then say an ESF or Lightning as killing a vehicle doesn't guarantee a kill and with that the ribbons and extra xp that comes with getting infantry kills, and until they add more vehicles to this game, yes the liberator gets to be king of air artillery since there is no other vehicle that has the niche as the liberator, I could care less how powerful a liberator is V infantry because that's where it should dominate, statistics is just a lame excuse for MAX's.
  12. Inex

    You do realize that means on average you spend 9 sticky grenades worth of Nanites to get 4 kills, right?
  13. Lividicus!

    Like a boss is seriously going to sit on this thread and state that VS maxes, with ZOE ability, are the same speed and have equal mobility as the TR and NC max?.... Wow....

    And "Pounders" for the TR have such a low velocity that they are nearly useless unless in a skilled players hands. I use pounders every time I pull a max and it takes an entire clip to take down ONE heavy... In addition, Pounders only recently got a slight buff that just barely made them viable. Don't try to insult everybody's intelligence by trying to tell us that NC and TR max units are of equal stature!!!!!!!!!!! VS maxes have the BEST weapons, MOST mobility, AND Smallest HIT BOX. Put all those together, and it very CLEARLY explains why you can go to any base with VS at it and a solid 30% of their infantry play max.. You sir, are a rear-end hat!!!
  14. Negator


    you are obviously a terrible player, you shouldnt even have to worry about which loadout you use. It will be terrible either way.

    ALL maxes > 5 ******** infantry.
  15. Negator


    stop being such a bad player. Pounders are amazing
  16. Axehilt


    If we go by my frag grenade stats (which are actually tossed at players) then I'm going to get 1.6 kills with those 9 frag grenades. So I'm not sure why it matters that I can spend Nanites that way. (If we went by my sticky stats, it's 0.9 kills.)
  17. Axehilt


    Of course a cost wouldn't balance them. Capability determines balance, not cost. In beta when they added a cost to MAXes, it didn't make MAX capabilities weaker. It just added a cost to being just as overpowered as always. So adding a cost to the weaker classes (infantry) wouldn't do anything to change the balance.
  18. Axehilt


    The stats show they're OP on all factions. I mean I literally just finished telling you your own stats which showed MAXes to be twice as good as the other classes, which means they're obviously overpowered, and in this reply you've claimed they're "supposed" to be that way, which makes no sense.

    If something is 7% better or worse than another thing, that is balanced. MAXes are 121% better than your next best class. They're 182% better than my next best class. If you want to pretend these stats don't show MAXes to be objectively overpowered, then you're closing your eyes to the truth.

    Statistics aren't a "lame excuse". They're evidence. They're the objective proof of MAXes being too strong. If you're unconvinced by evidence, then you're not a rational person and we can't have a rational conversation.
  19. Inex

    It matters because it's a measure of how worthwhile Nanites are in any given form.

    Everybody has access to Nanites, so if you want to see how unbalanced a Nanite resource is, your first stop is kills per Nanite. For your stats, you get a kill for every 112 Nanites you sink into a MAX and grenades are getting you a kill every 281. There is a subjective part to this as well. You have to give up all the other class tools when you choose the MAX, so there is going to be some modifier on that value to reflect that choosing to throw a frag grenade doesn't take away your NMG, or prevent you from reviving allies.

    Is 112:281 the right ratio? Is it even representative of the playerbase as a whole? Sadly, I don't know. But I do know that:
    is true, just not in the way you're interpreting it.
  20. Person7man

    The VS max is DEFINITELY not OP. In fact, IMO it's the most balanced. NC is amazing at killing infantry at close range and vehicles at pretty much any range. The TR max mows through infantry at longer ranges, and is good at killing vehicles in medium/long range. The VS MAX splits the middle, not great at either close or long range, but OK at both. Plus, while talking about OP... the 2 things we had were the PPA and the ZOE max. Now look where they are. Your max remains untouched and your vanguard invincibility shield just destroys any other MBT.