It would take literally like 30 seconds of maximum yaw input to turn 90 degrees How do you turn 90 degrees? Roll to the side and pitch. That is literally your only effective option. How do you do that? With the mouse. War thunder's mouse flight controls are an atrocity and insult IMO. It rolls and pitchs for you by moving mouse-x. It's a goddamn bloody point and click flight adventure. Anyone who thinks roll and pitch on the same "stick" input device is odd... shouldn't be flying.
Didn't see this posted in here yet so I'm going to give you this link to a very helpful set of guides when first learning to fly ESFs: Learn2flyESF.wordpress.com. Like it or not, PS2 doesn't do Yaw like most other flight sims. But over time you'll likely adjust to how PS2 does the control scheme. Here is a suggested control layout from Learn2flyESF (click image to go to page): I'm sure you'll find your own control set up for what you're comfortable with. Honestly, I find the most helpful mapping to be pitch up and down bound to side mouse buttons. This is what will account for most of your turning, especially fast turns or reverse maneuvering. Contrary to the image above I mapped roll left and right to Q and E respectively. (remapped analog throttle to F and spot players is still Q, lol) Good luck, hope you can get beyond this initial frustration and feel comfortable enough with it to enjoy flying in PS2.
Wait, wait, wait... so you are saying they don't want an option, because it would be an option? I don't even... Soe, you are saying, should also prevent people from rebinding grenades, knife, crouch and all other things, becasue there might be some people with long fingers, and giving them an OPTION to rebind for a key that is INCONVENIENT for them would put them in disadvantage. I mean, logic of this quite is so mind numbing I have to make some tea or I'll get a stroke. Also, see page 4 of an actual explanation why people want mouse yaw, and that is has nothing to do with turning - page 4. I mean, I love how people that can't grasp it's not about mouse turning with mouse yaw, but AIMING with it still say and think it's "bad idea" becasue it would make you turn slow. NOBODY WILL TURN WITH YAW, it's about having aim control on the same device, not splitted on two. Anyone that would rebind mouse yaw would STILL TURN with pitch and roll and ANY sane person would. just think about it if it still is something you can't grasp - when you aim at enemy ESF you do that with keyboard, what if you could so that in the same way you aim your gun? Just think about it. But who am I kidding, most people who are so obsessed with just saying "no becasue no" are imbeciles and my babbling is wasted anyways.
Sony's lack of interest in making air accessible to everyone is directly related to my lack of interest in spending money on the game.
you don't even make sense. "the shooter nerds would be good at air" yeah, because having roll on mouse is so shooter-ish, right... Allin said: ↑ “.”This is what I call whining (look up). People who are unable to learn/adapt are not meant to be pilots anyway . Cz4rMike I thank you for making my post sound great in contrast to your response.
Well once again this wish seems to be ignored by the stupid devs! WHY? Why the **** is it so hard to simply give ppl an OPTION, I repeat, AN OPTION to change their controls to whatever the ****** **** is good for them? Why for ***** sake do u refuse to add it? TELL ME, I WANNA KNOW!
There are a lot of things, well most things actually, in this game that have nothing to do with combat tactics. Anything that flies is pretty much one of those things. Mostly these "aircraft" which I mostly call flying things, can't decide if they're VTOL or STOL or if they're supposed to be some sort of dogfighter or hovering platform. There's really no interceptor in the game, and generally most of the "combat" in the air has to do with coming to a hover and slugging it out until one person either runs out of ammunition or has too much damage. I've conducted some beautiful air combat maneuvers such as the split-s that really have no effect in this game. Also there's really no visibility as there are no view keys that actually work. The best way to earn air-to-air kills is with a liberator whose pilot and gunners would pretty much just fly into and ram enemy ESF flying things. A Galaxy works great for this. There are just way too many things about the ESF that are brainless, which means there's really no reason to update the controls to anything like a flight simulator, because there's no air-to-air combat in this game anyway. The way to fix this, is to make it so that air combat advantages and disadvantages exist. If you've purchased a fully upgraded dogfighting or high-speed airframe, you should be able to outmaneuver or outrun an enemy ESF in fair combat, respectively. These upgrades do very little to change the balance of this game. The models for the ESF have their own disadvantages. The scythe is larger and easier to hit, and falls apart at the slightest touch of any ground object at any speed. The mosquito is smaller and more maneuverable than the scythe, and a fully upgraded racer airframe on a scythe still cannot outrun a fully upgraded hover airframe mosquito. The disadvantage of the mosquito is there isn't any, pretty much, except it's a little more vulnerable to bullets or laser beams and not trees and it doesn't have a cannon that delivers excessive damage. The reaver is a larger airframe that can take a little more damage, but isn't as maneuverable with any of the upgrades. It outperforms the scythe usually by being capable of delivering and absorbing more damage. The point of this discussion is, that beyond these features of the ESF, any certification points that you might spend on airframe upgrades do not change the playability. The mosquito is in any configuration statistically superior to any of the other flying things, which is why most people fly around in Liberators or Galaxies and fly into them. Even though this is true, there are no players using air combat tactics, most people use these as a hover airframe that holds one point in space and rotates, as described above. So, why not make the airframe upgrades actually change the ESF enough and in such a way as to create a tactical advantage against airframes configured another way? Also, a way to look around or padlock would be great, and a secondary fire button instead of a single selectable weapon would rock. Without these improvements, there's no reason to compare the flying things in this game with any flight simulator. There has never been a fair or evenly balanced air battle in human history, this is why Auraxians die a lot, is the airframes are supposedly evenly balanced. I think they like it that way, maybe there's something that feels really sexy about respawning.
That's how most battles end, no? ? Pretty much every time I fly around I'm fighting Mossies and Reavers... @_o I don't understand what you mean. There's free-look, and there's third person. Same for the liberator. Check your control options, you'll see it. Well, I agree with that. Most FPS games behave the same way, and most flight simulators behave the same way, and I think people are accustomed to that. However, just because PS2 has air vehicles doesn't mean it is a flight simulator, it's a fictional MMO FPS. PS2's air gameplay is unique. Getting back to remapping yaw, I understand why some people don't like it, and I understand wanting it as at least an option, but it's really not that difficult to accept and get comfortable with the way PS2 has it set up. It just takes a little practice.
Have fun in your forward flying and keep getting put down by someone that has just a tiny lil bit of knowledge on how planetside's air game is unique.
As usual most people against this have no clue what they are talking about. Derpity derp, I have yaw on my mouse which means I can no longer use roll at all!!!!?!?!?!!!! /facepalm lost cause is lost, because the devs seem to be of the same derp mindset as the derps with no IQ that post against a basic PC control binding option that has been around in PC games from arcade to flight sim, for 10+ years.
Who said anything about forward flying? And no one said PS's wasn't unique - just that it could be a lot better. By your logic, we could make the infantry game unique as well by removing mouselook - weeeeeee. Plenty of flight sims (and spaceflight) sims that implement a digital proportional flight mechanic (you know - like reality) for yaw and don't restrict the user to forward only flight, but thanks for bringing up a completely inapplicable point.
My answers in green. Dogfighting with nosegun is one of most skilled things in Planetside 2. It involves dodging, rushing, aiming, situational awareness, knowing flight mechanics and how to use it... Mosquito is on the line with Reaver and Scythe is a level higher. COMING BACK TO THREAD: i'm ofcourse not against Yawing on mouse. I think they just don't wanna put any time at all in this... :-/
You would still have to dedicate time with mouse yaw. The flight mechanics wouldn't change, the maneuvers wouldn't change. Nothing at all would change except some people would press keys in a different way, a way that is more logical/comfortable for them. This is how proper key binding options work. This is how games with flight of all types have done it for years, until planetside 2 anyways. And if you mean the devs putting any time, it would take all but 5 minutes to copy the line of code for mouse y axis to work in the mouse x axis as yaw. It is already in the game for something else too, and not as an option for it. All we want is the option. The flight mechanics or controls in PS2 really aren't that unique. They just combined vtol with forward flying in a slightly different way where you have separate thrust keys for each vs typically a singular throttle key in most games with vtol craft. The basic mechanics and physics (accurate or not) and forced control scheme (mouse roll) have been around for a while minus the forced instead of user selected mouse roll at least.