Flight Controls Changes - Need Feedback

Discussion in 'Test Server: Announcements' started by PS2_Luke, Mar 11, 2015.

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  1. Architect of War

    I enjoy the new controls, they seem smoother to me, however I have had to up the sensitivity slightly.
  2. Architect of War

    I had this problem also.
  3. Architect of War

    Also...how do we receive the helmet? I have been in a Scythe for over 30 mins now and my character is above BR5
    Does it tell you?
  4. JWhatever

    The delay with yaw is well annoying. Being pixel perfect with aim is already hard enough and now you'd have to be predictive with yawing.

    I also noticed the removal of pitch deadzone what was mentioned in post #19. That's a great change.

    The pitch bound to buttons should change the pitch at max rate. For me, the change isn't game breaking but I'd rather have it like it currently is on live.

    Freelook in cockpit shouldn't roll your plane.

    -J
  5. miendude

    Just a side note. It was a TON of fun dogfighting constantly in a small continent. Idea: make an arena map where people can just fool around, kill each other and HAVE FUN. No worries about things affecting stats, K/D, SPM, etc. I think having an area as a casual release valve for people would be very popular. Not to mention you CAN'T practice dogfighting/driving anywhere on live VR, so new pilots and tankers/etc just get wrecked on live and give up, instead of slowly but surely getting better in some kind of practice arena. If you're not going to give us mentor squads, at least give us this. Hell, just reuse the Koltyr map again if you have to.
    • Up x 1
  6. cask1

    Why do you need to change things that were ok? Actually, the controls on PTS are really bad. The yaw input lag it's annoying and make so hard to aim something, and also, the sensitivity changes on pitch are awkward.
  7. MEtalicus

    I think, aiming is easier and control is smoother than before, but vehicle is less agile while using dogfighting airframe. It's like sacrificing agility before accuracy.I would like to see something between this.

    p.s. Sorry for my CZenglish
  8. LawrenceFromGermany

    As it was already said often enough, but the mosquito is not that agile anymore (in comparison to live server).

    The yawing feels soooooo bad, shooting infantry with the nose gun is an even harder job than before.
    But the good site of the yawing changes, and this needs to be mentioned, is, that its very, very often possible to shoot an enemy esf/lib/valkyrie just by following them with the yawing key.
    My problem with this is, that I actually don't think, that it would benefit my KDR/SPM, if I can use yawing for killing beginners, who don't really know how to fly, while veteran players, and that's only my opinion, won't fly in these straight lines. I mean, I don't see those guys too often doing this. And if they do so, they are reacting fast enough to save themselves.

    Greetings, Lawrence
  9. ShineOut

    The yawing feels loose and unresponsive. I can barely aim onto aircraft with this new feel. It keeps swaying even though I let go and I end up having to constantly re-adjust.
  10. Rif0

    [IMG]

    can't read more
  11. Undyingghost89

    No, just no. Its slugish and unresponsive. Flying controlls are fine as it is right now. Dont change nothing damn it!
  12. Megalegs

    Did my 30 minutes or so of Reaver flying.

    Been using a PS4 pad on PC for flying in Planetside 2 for a while, and it was very twitchy even on lowest sensitivity.

    This is a vast improvement, I actually increased the sensitivity a bit as I've clearly become used to the previous settings.

    No idea on how it influences the feel with keyboard and mouse however, as can't get my head around flying like that at all.
  13. Rif0

    This guy can't be more diplomatic, seriously ... I can feel that, I will soon undergo a trauma, that could drive me to suicide, please save my life and delete this code :'( .
  14. Voross

    I'm certainly not someone who flies alot but I must say that the changes are quite noticeable. Rolling feels fine but other than that the movement is sluggish and the mouse sensitivity (even when I turned it further up) didn't really help. Maybe it's just me and I'm dumb but that's how it feels like for me.

    Edit: I used the TR ESF with the same loadout I have on live.
  15. coolman4141

    Flew a scythe for a bit, engaged in some dogfighing. It was pretty fun. I don't have an extreme amount of experience with either system, so I really don't know the difference. It did feel a bit smoother though, but in what way I cannot figure out.
    As for bugs:
    First I prefer to use invert vertical aim when flying, however I found out that when I hop into a air vehicle gunners seat, it also reverses it there.
    Second, also when I hopped into a gal turret, it was not only reverse vertical, but far, far too responsive. This is most likely due to my flight sensitivity being turned up to max. I don't like it at all, if anything, make air vehicle turret and ground vehicle turret sensitivity different, but don't lump flying sensitivity and air vehicle sensitivity into the same boat.

    (Oh, and when my warning alarm for damage comes on in my scythe, it only stops when I get out of my scythe is destroyed and I pull another one. Fully repped, still yelling in my ear.)
  16. zaspacer

    Same here for me. Keybind on Pitch Up/Down is extrememly slow compared to Live. Keybind Pitch is crude but nice and quick and hard on Live, and it's very useful for performing both either extreme Pitching or to perform a move that takes extensive duration Pitching. Which allows Mouse Pitch to handle fine input adjustments and standard Pitch movements with more precision and control. As it is now, the Keybind Pitch on Test is pointless: Mouse better on all levels.

    Same here for me. Yaw has a delay after I use the key before it responds. On Live I can switch to 3rd Person view and alternate holding down Yaw buttons to make the ESF look like a Shark fluidling swimming through water. On Test, the delay on Yaw response makes it freeze up each time I switch Yaw inputs.

    I suggest massively boosting the Resource Pool or Resource Rate if you want Testing that requires Resources (I applied a Resource Boost, but it's still very limited).

    Also, Koltyr is not good for testing Air, but the other Continents (all unlocked) are almost deserted (with maybe a couple 1-12 ghost cappers on each) so they can't support any solid gameplay test of ESF/Air. Koltyr is especially bad for Pilots: very little room (both few hexes and also choked by extensive Restricted Area) to evade Gank Squads or AA.

    I'm an experienced pilot, and so far I only experienced big Gank Squads (including competent pilots) knocking out Air. I quickly ran out of Resources and now I am switching to A2A Loadouts (which I almost never do on Live) just to survive, and this means I really won't be able to test Air in roles similar to how I play on Live.

    Depending on what testing you want, you should probably lock Continents and get people to populate and play on Indar or Amerish to test Air. Esamir is bad to test Air because line-of-sight in many areas is too extensive and because Thermal Optics does not work well at most times/locations. Hossin is not good for testing normal Air.
  17. Kepa

    Flight sensitivity transfers to weapon sensitivity on your aircraft.

    My Galaxy got critically damaged the sound alarm went ON, landed repaired it fully the alarm did NOT go away.

    I fly with pitch up/down bound to my mouse, they DO NOT work. Rebinding them did not help.

    Yaw left/right set by default DID NOT work.

    The V-trust (space by default) felt a bit to weak but descend (Left Ctrl i think default) was ok.

    Hope things get fixed with whole not working buttons and id be more then happy to provide more info.
  18. PS2_Luke Lead Designer

    Thanks for the feedback so far. Really useful. Our first set of yaw adjustments went out around 11 AM PST. So, those of you who tried before then give it a shot again.

    I do want to be super clear here, we will not be reverting this change, it will go Live once we are convinced it is good enough. We appreciate how passionate this pilot community is and how much time you've all put in to be a good pilots and we don't want to ruin that. Which is why we need your feedback. You all have more hours flying than any of us, so your voices are incredibly important.

    Keep the feedback coming.
  19. Architect of War

    Glad the yaw has been altered, definitely for the better :) Any update on the helmet? How do we receive it?
  20. Gotyoback

    I sent /bug reports in-game but I would echo what Kepa said. Yaw left/right do not work and I'm unable to bind pitch up and down so it's hard for me to give extensive feedback while that's in place. It's impossible to fly without yaw.

    Flying around without yaw and bound pitch keys, the aircraft felt overall much less responsive. It was as if the ESF was trying to auto correct my position by continuing to move a little extra once I stopped moving the mouse.

    Cockpit free-look rolls the aircraft and is too sensitive.
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