Flak and Lockons everywhere, flying is not fun anymore

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Akaan, Apr 29, 2013.

  1. DashRendar

    I completely agree with you, I fly and play AA max as well. Again, I don't think we can expect this "issue" to be "fixed" because I maintain that it was done for balance reasons and anyone that played through the OMGROFLPODFARM era was so badly burned by it (myself included) that the game is playable now because of it.

    Those of you complaining about being rocket podded at this stage in the game? You serious? I've stopped wearing flak armor and started wearing nanoweave on all classes except engineer because I die to bullets 95% of the time these days as infantry. You used to not be able to leave the warpgate without high level flak armor. You guys should have played during Beta and early release if you want to know what being podded is like. Pathetic.
  2. mooman1080

    Ok.
    [IMG]

    Now lets keep in mind that pods have bad AOE and require upwards of 4 hits to kill, how are each of those single hits in a line going to do anything? If rocket pods were unstoppable death machines bombing runs such as this would be feasible as they would created a kill zone in a line. But they're not, they require sustained fire to kill even infantry, making these runs less than ideal.
  3. crazyoldfart

    It's not the AA's fault everyone that see's air wants to shoot them down. Air brought it upon themselves cause they liked the easy pickings infantry made. Pissed off a-lot of people and now they would walk through hell to shoot you down. Tons of guys out their gunning for you and I'm one of them. I put air right above tanks on my priority list. Too bad I don't play TR anymore. They seem to have better AA weapons.
  4. Killy80

    You cannot expect a run to be "ideal" and not suffer consequences. As I said, keep a distance or risk getting shot down.
  5. mooman1080

    So this ideal run you speak of is flying straight at the target to get the required sustained fire? In which time you can get absolutely shredded by any number of sources? And maybe just maybe, kill one or two infantry? Doesn't sound op to me.
  6. Salamanerd

    1. Tanks need support. Instead you get a lone wolf max who can walk around and snipe vehicles with impunity from hexes away.

    2. Why bother with infantry? So you don't have to deal with the pro pilots who sweep the skies of anyone who also isn't a pro pilot. If you don't have the certs to invest or know the tricks, you won't get anything out of flying.

    3. Yes a tank shot in its weak spot with around 8 missiles. Infantry kills with half a clip? How is a podded anything else worth it unless your platoon really wants the guy dead? I could use the same missiles against a sunderer or another vehicle. If a pilot uses pods JUST to kill infantry, that's a bad pilot. I could save my missiles and just use my rotary to pick off the troublesome ones.

    4. There is a difference between tank AA and MAX AA. If a huge gatling gun can't beat a semi auto burster, your game has a problem.

    MAXes are OP and have more choice than an actual tank does. They can even be revived which a skyguard couldn't. Its unfair to tank users who expect to be useful when they spend the thousands of certs on their vehicles only to have a 1k max outperform it.
    • Up x 1
  7. FateJH

    Because MAXes can't fight tanks, they're barely worth it as AT support; and, in any fluid Infantry push they can easily crumble just like any other soldier unless they focus on pop-out-retreat tactics into the waiting ACE of an Engineer, if they even have either option at the time. Additionally, pshaw about doing it better. You say that as if you want Skyguards being able to kill you. Ground killing sky easily? that's sacrilegious talk.

    No kill of anything in the Sky I've ever gotten with a Burster is something I did alone. It required good allies and pilots who refuse to realize what deterrence means. It means you have the ability to avoid being destroyed. I don't get that kind of mercy. Tanks don't get that kind of mercy. Without that median, it's either AA being ineffective at your leisure, or you die. You're not some glorious "worthy opponent" knight driving a chariot with white steed, you're a pompous vend-a-soldier in a prefabricated coffin.
    • Up x 3
  8. Killy80

    If you fly straight at the target and start shooting from a distance you will not get teared apart. And that's what I am saying. If you expect a sure kill, you have to expect counters. Just like a MAX has to step out in the open to get a better field of view on ESF to keep shooting at them after they unloaded their rockets and boost away, you have to come close. Both become more vulnerable if they do.
  9. Sharpe

    Man you are begining to annoy me. You either have something decent to contribute to a thread, or you don't. Because your obvious bias without a single fact to back it up is just adding garbage to an otherwise reasonable thread.

    First - the OP, which you probably didn't read has a point, your argument against him was then to call him a lolpodder, which he did not mention even once.
    This would be alright since in these forums there always seems to be an idiot that screams "noobpodder" everytime someone mentions flying.
    But then you just keep on making post after post as if you actually had anything decent to say.

    Do you play in an organized outfit? I assume you don't. Because otherwise you would know that air, any ammount of air, is a joke. It's the running joke of many teamspeak lols.
    You pull 5 - 6 burster max's, or hell, go crazy, pull a full squad, call targets and it pretty much melts away air in a 2 hex radius. Any type, any ammount.
    Right now, air is an annoyance, nothing more. One of your squads getting attacked by libs or a few ESF's? Sigh* "Fine, half of Alpha, pull bursters, so we can go back to capping this thing."

    Are you defending against 2 factions teaming up together to take away an Indar continent lock? What's the best place to defend - oh I know... Skydock. I wonder why that is? Food for thought perhaps?
    hint - Maybe it's because the main thing they will be able to throw at you is air?

    You are complaining about the TTK on the rear of tanks - sure it's getting fixed, as already mentioned. Even though if properly supported it won't have a chance to fire any rocketpods at the rear of tanks anyway. But yes, I think this is warranted and any buff to tanks is a good thing at the moment.

    You are calling out "OP" judgements based on your own obvious solo / disorganized gameplay. This is not the game we are playing. And that is not the game you should be playing either.
    If you think rocketpods are OP, this is the only conclusion that can be drawn from it, you just arent playing the game right.

    Air was fine pre-GU2. Outfits actually had to sweat to take out air squads, they were a challenge. You had to bring some air along to deal with the enemy air.
    Now you just hot drop or pull a couple burster max's, problem solved. And most likely without a single death on the AA squad.
    This aint theorycrafting, this is what actually happens in the servers everyday.

    If you think that's balance, you are delusional.

    Also, if I have to answer the "Why have infantry at all when air can do better" then there really isnt any hope you're going to understand my post.

    Before you go for it - no, I'm not a rocketpodder in the slightest. I fly alot, rotary/AB killing other air and libs. But most of the time I'm on the ground as infantry.
  10. Killy80

    Wow, that was really a good contribution to the otherwise reasonable thread...



    First, he is a lolpodder or he wouldn't have a problem with getting shot down oftern.
    And then you just keep on making posts attacking people personally as if you had anything decent to say.

    Try to play in an outfit that pulls 5-6 ESF instead. Much more effective.

    Maybe it's because of that one jumppad you need to use to get up there effectively? Since when can ESF cap points...

    And you object me based on your personal / disorganized gameplay. So what? What's your point other than attacking me?

    Lol, we don't have to discuss any further. I now know I'm talkin to a lib farmer who's pissed because his get-BR-100-in-a-week method was taken.
  11. Cab00se187

    Two bursters take care of that.
    • Up x 1
  12. mooman1080

    Firing rocket pods from a distance doesn't do anything, they see it coming and easily move out of the way, and the accuracy of the rockets causes them to drift off target.
  13. Salamanerd


    As a pilot, those are always fun to fight. They call you a hacker if you kill them, or they call their friends who are easily killed too.

    To make a point I like to shoot them with pods from behind when they try to farm, and they come crying in tells "OMG hacker, how can you kill my ESF with pods?! I am reporting you!"
  14. Killy80

    It does, it just doesn't net you a guaranteed kill. Which you want and still survive.
  15. mooman1080

    So to do absolutely anything worth while with the vehicle I payed resources and triggered a cooldown for I have to put it at risk of being instagibbed. That's what you're saying? If I want my resources to do anything I should be a free kill to anyone who pulls a burster? If that's the case why don't I just stay infantry? I'd probably kill people faster than rocket pods.
  16. Killy80

    The absolutely same applies to MAX. If you want an almost guaranteed ESF kill, you gotta stand on a mountain top and can easily be podded to death since you can't hide.
  17. Khyrin

    As long as there is AA, yes, you will kill them faster with your rifle, there is only a small bunch of really good pilots, and they almost never use rocket pods. They sneak upon them and kill them with the AA nosegun, and if there is to much Aa to sneak up, they avoid the area althogether since there is no infantry killing and espacially no dogfighting goin on.

    In every post the problem with ESFs comes down to rocket pods, wonder why they are still there. I would have taken them out of the game already, with SC/Cert refund of course.
  18. mooman1080

    A max can't shoot ESF's and hide at the same time? Are you serious? And even if that max is in the open you're saying it's just as vulnerable to ESF, is this a joke?
  19. Sharpe

    Assumption? The OP said nothing about rocketpods anywhere, dogfighters, libs, hell even galaxies can have a beef with the current AA situation.

    So a couple organized bursters can completely negate any action? Effective indeed.


    No sundy will get close to the jump pad with the lockons from above and LA's going down with C4 - see, you'd know this if you actually played the organized game.
    It's the most defensible base because air is the only avenue of attack, and air is useless at the moment.


    Attacking you? Please... What I object is anyone acting high and mighty against something they don't understand. This game is designed around organized groups of people working together towards a common goal. If noone works together, it's pretty obvious alot of things is going to seem OP when they really arent. Especially since you have a strong division of roles.


    More silly assumptions again? ;) That really serves nothing but to show your strong bias - which obviously just trickles down into these herp derp posts you've been making.
  20. mooman1080

    Yes I know that, I usually run airhammer external fuel, but regardless this is the forums and for the sake of argument it's about rocketpods.