I love the concept of player bases, but it seems like they've really fallen by the wayside. Everyone just sprints from one base to another, or a bastion comes through and destroys a strongly-built base. The flail and the glaive were built almost exclusively for player base-on-player base combat. They can't fire into no-deploy zones, and the shots take so long to come that the enemy can easily scatter before they land. As such, I very, VERY rarely see these being used. First, you have to go get enough cortium to build a silo, the device, an AI module, and probably a repair module and skyshield module as well. You have to build all of these within 650m of your target (which is completely "danger close," and with how much no-deploy zones there are plus the most popular base locations, basically means you have to build out in the open). You have to wait for them to finish. You have to collect the targetting weapon (which you can only have one of, so no flail+glaive combo), then you have to get extremely close to your target, fire, and only if you're lucky will a shot hit and kill someone. Oh, and if you were doing this to try to support an attack on the enemy base, likely by the time you make it there, your team has already destroyed the base, making yours now worthless. We need something to make these useful again. For starters, I would like to see more range on them, offering more positions to attack from. Second, the "no deploy" zone restriction should NOT be "no building deploy" zones, but rather "No sunderer deploy zones," such as right on top of capture points. I would love to support my team creeping up the TI Alloys-Crown rock bridge with artillery fire, but that whole spot is verboten. If you think this would be OP, maybe decrease the splash radius of the damage or something when it's in those areas. Other ideas would be allowing the manual firing of the shots, similar to the PS1 flail, or possibly giving them some sort of anti-bastion utility (like a stationary colossus that fires very slow-moving shots against a moving target, hardly imbalanced). Heck, I don't know, maybe you could make them shoot anywhere you want, but they'd do a large bubble of flak damage in the air at 50m, making them fantastic against aircraft who don't move, but almost useless against the ground. Just something to make them worth spending credits/certs on, because right now, I very much regret getting them.