So a while back when we had a functioning Roadmap, there was a Lightning revamp that should have happened a few months ago. But it never did happen, even though the Lightning (and other vehicles) are in sore need of more balanced and interesting cert allocations. There are two main issues with the Lightning cert lines. First, the existing cert lines are not very well balanced. Second, for many cert lines there's only a few choices. 1) Lightning cert lines are not balanced. The issue here is that out of the three vehicle slots for the Lightning (Utility, Defense, Performance), the vast majority of the cert lines are piled into the Defense slot (7/11). This means that there are "no brainer" choices for the Utility and Performance slots, but too many things to pick from in the Defense slot. At least in my view Utility items should be little gizmos or gadgets that you attach to the inside or outside of your tank. Defense items should be modifications to the armor/protection of your tank. Performance items should be related to engine/transmission/tread upgrades to your tank. So based on that understanding of what is a Utility/Defense/Performance item, the following organization makes more sense and is better balanced: Utility (4) IR Smoke Fire Suppression System Nanite Auto Repair System Proximity Radar Defense (5) Vehicle Stealth Reinforced Front Armor Reinforced Side Armor Reinforced Top Armor Mine Guard Performance (2) Rival Combat Chassis Racer Combat Chassis It's still unbalanced as to the Performance slot, but that's just because there are so very few choices for the Performance slot. Which of course leads to the next point that... 2) Lightning cert lines are too few. We just need more balanced options for the Lightning. Overall, I would be totally happy if all cert lines were made into sidegrades instead of upgrades, but for now I'll just offer ideas within the PS2 system. Here are some example cert lines that I feel would be balanced alongside the current cert lines: Utility (4+4) Overdrive-An "F" based ability, this speeds up the Lightning for a period of time. Has a short duration of effect as well as a cooldown until it can be used again. Electro-Optical Jammer- This device automatically spots vehicles and infantry that are using anti-ground lock-on weapons, as well as increases the amount of time that such weapons need to lock-on. Laser Dazzler- An "F" based ability, this would temporarily blind (flash grenade effect) any vehicle or infantry that was using a magnifying optic (including lock-on sights) who was targeting the Lightning. Cooldown timer. Signature Spoofer- This device automatically replaces the auto-spot mini-map signature of the Lightning with another icon. The Lightning will still appear as an enemy on the mini-map if auto-spotted, but can instead appear as a Harasser, Sunderer, or MBT (pressing "F" changes the masking icon). Normal "Q" spotting will reveal the true icon of the Lightning. Pairing this device with Stealth will allow for a fourth "F" option, to have no icon at all. Defense (5+3) Slat Armor- This armor significantly reduces the damage of any HE, HEAT cannon or anti-tank missile (and to be fair the Lancer as well) but does not reduce damage from AP-type weapons (like tank AP cannon and Shredders). Explosive Reactive Armor- This armor can completely negate the first cannon shot/missile/plasma ball that hits the tank. After that the tank must wait for a time while the ERA automatically rebuilds. Light Composite Armor- This armor doesn't actually offer any additional protection to the Lightning, but instead allows it to achieve a higher top speed as well as rotation speed. Performance (2+6) All-Terrain Chassis- Independent track wheels and a series of springs allows for much smoother movement over terrain (a pseudo-Magrider effect). Armored Engine Chassis- This chassis doesn't actually make the Lightning go any faster, but makes it slightly more resistant to all damage (with an extra bonus resistance to rear damage). Wheeled Chassis- Instead of tracks, wheels! Significantly improved top speed, though traction is pretty terrible. Recoil Absorbing Chassis- Another non-movement related chassis, this one is designed so that part of the recoil of firing the main weapon is absorbed by the chassis and directed into the ground. As a result weapon recoil is significantly reduced. Fixed Cannon Chassis- Ever wanted to turn your Lightning into a Magrider (minus the cool hovering or side-to-side part)? Well now you can! The fixed cannon chassis means that you can no longer turn your turret beyond a few degrees, but there is pretty much zero recoil for the cannon, greatly increased frontal armor, and a bonus to rate-of-fire to boot. Spiked Climbing Chassis-With the addition of some nice climbing spikes, the Lightning can now scale steeper cliffs and crazier terrain. Not great for top speed or gas mileage though. So.... there you have it! Fun and interesting ways to rebalance the Lightning cert lines and add in new cert lines for a grand total of 24 different Lightning choices! Some of the possible combinations: Fire Suppression+Reinforced Front Armor+Fixed Cannon Chassis= Tank destroyer with incredibly tough frontal armor. Signature Spoofer+Stealth+Wheeled Chassis= Sneaky ambusher to entrap and kill enemy vehicles. Proximity Radar+Slat Armor+Armored Engine Chassis= Urban CQB tank to engage infantry in built-up areas. Overdrive+Light Composite Armor+Wheeled Chassis= Speedy flanker to rapidly move from one side of the battle to another.