Half the reflex sights in this game are pathetic. They're either too big, or their colours are stupid and they are not illuminated properly. Some sights have a good dot, others have a bad one. I don't understand why this is the case, as it would be far simpler to design a single good sight. BIGGEST ISSUE - SOME SIGHT DOTS ARE OVERSIZED, see first image below. That is a distance of about 20 metres with an NC 2x reflex and it covers the target's head completely. This seems to be random, as some guns have good dot sizes and some are just horrible. Applies to 3.4x scopes as well. VS reflex sights turn black/brown at night. The green dot of the 2x is especially terrible at night, and the red dot isn't even illuminated. NC reflex sights are impossible to see on Indar. Who thought that pale orange was a good idea? Some weapons suffer from BOTH the large dot and terrible visibility, making them especially horrible. IRNV crosshairs are black. WHO THE HELL THOUGHT OF THIS BRILLIANT IDEA? They should be rewarded with a kick in the face. Precision scopes are not sharp enough. Having a chevron that's morbidly obese in a higher powered scope is completely counter intuitive. Iron sights are not visible while in final stage cloak. Kind of a pain in the ***. (VS) Iron sights have different front post marker sizes. Huge green blob of paint for the CME, tiny, precise marker for the Corvus. GIVE PISTOLS REFLEX SIGHTS ALREADY. Probably most important for the VS as their sighting becomes hilariously inaccurate as soon as you start firing. Would help the Repeater too, but that thing barely needs to be aimed. Fixing weapon sights would improve everyone's aim, and bring other factions closer to the level of TR's sights. Remember that MONSTROUS + on the TR 1x reflex back in beta? They fixed that stupid idea but didn't do the same for the bad sights in other factions.