Please do not spout nonsense, it is ugly and disrespectful towards others period. The Magrider already has the greatest versatility of all 3 MBT's, and the last update that auto-granted the Magburner without needing a slot was another upgrade to the Magrider. People might not be saying directly "buff me more to be stronger", but complaints about "we think we are weak" are ultimately requests to either buff the Magrider or nerf the other tanks. There's only a handful of people, if that, who ask for balanced idea's to make the game overall better rather than just their own toys. I have said before that I have no problems with buffing the Magrider and especially the Magrider versatility, as long as the other tanks get similar treatment. The Magrider is great at ranged combat. Why wouldn't it be? At range it has the best chance of avoiding hits, the best ability to control the engagement's range and positions and since it's the best one at moving&shooting while the others have to stop to fire with any accuracy at all at longer ranges you have a great boost in capabilities. The "lower HP" which is only compared to the Vanguard is easily offset by it's ability to avoid getting hit. I think all 3 factions need to be able to build side-grades far more. ANT's would be perfect support vehicles where you can swap out your loadouts to modify yourself for the coming engagement (with a cooldown ofcourse). For ranged combat and especially for anti-infantry and anti-light armor (Harasser, MAX's, ESF) all 3 factions could use a variety of auto-canons with high elevations to deal with them. Their lowered total DPS but high accuracy would make them valuable at ranged combat but not to the extreme (assuming we avoid the original Gatekeeper nightmare scenario). Having other abilities for all 3 factions would also be welcome. Imagine if your Magrider can create a mirror-imgage of itself. At close range the mirror-image is wavering and easier to identify, but at long-range it becomes harder to see which one to shoot. I would also love to see things like the Magrider being able to teleport (use nanites to disassemble and re-assemble) under specific circumstances for example. Just try and poke around these forums, I've posted some things for the Magrider you might like. The VS do have an MBT, and the Magrider is well able to fulfill that role. At close range it has it's maneuverability to get into an advantageous position, at range it can just do it's strafing magic to avoid getting hit while it fires it's guns. What numbers? Why are you creating numbers in favor of your argument, numbers that are seemingly out of nowhere? Why does the Magrider require more than twice the shots to dial in the range? It has quite literally the same bullet velocity and drop as the Prowler's guns, and the Vanguard has a whopping 25m/s higher muzzle velocity, not exactly something that will make the shots twice as easy to lead. The Prowler has two shots to dial in the range per magazine, that makes it easier. The Vanguard has 25m/s extra to his shots, that makes it easier. The Magrider has a much harder to hit hitbox and can stay moving, which the others cannot. It's up to you to make use of that, if you fail than that's your problem. Here's a hint: Magriders can leave their cover for much greater distances. The TR and NC need to stand still and keep their sides showing so they can easily pop back into cover. If you do the same they'll just dial in the range to the edge of your cover and keep hitting you, easy peasy. If you move farther out of your cover and go forwards/backwards you can make sure they stop hitting you and have to re-align their shots, while you know much better how much you moved forwards/backwards and have an easier time recalculating your angle to keep hitting them. You have the most maneuverable vehicle that can go through the most terrain of all MBT's, and you are still surprised by your opponents? First learn some basic situational awareness and skills with the Magrider, then come back and complain if you actually know how it works. The person who should be surprising the other two is the Magrider, not the other way around. Also the Magrider moves because he can, not because he must. In the meantime the NC and TR would absolutely love to move and fire with the Magrider's accuracy at longer distance combat, but simply cannot do so. You mostly see long-range shots on the move by the NC and TR at places like Indar Excavation, where the shots are more potshots in the hopes of getting a few hits in to get the enemy to fall back a bit rather than attempts to accurately murder something. You see there that the moment they mean business they stop and fire. Because I prefer playing with the underdog. But whenever I play the VS I always love to play the Magrider. We even spend our first certs on them: One spend it on the Harasser so we always have a vehicle available and one on the Magrider. It was absolutely wonderful to for example murder two Vanguards in quick succession with a mostly vanilla Saron Magrider by rear-ending them in a way I could never have with my Lightning, Vanguard or Prowler because the terrain didn't allow. Something like that simply wouldn't have been possible in a mostly Vanilla Vanguard. I even held back two Vanguards (one 1/2 and one 2/2) at medium/long range while waiting for my gunner to arrive at a techplant, before bugging out and returning after some repairs to take one out and die to the other. There's so much freedom in the Magrider with where you can go, and what you have to worry about. You don't have to thread the needle as allied Lightnings come by, as you can simply cross over them and you won't be blocked in critical situations. Sure you'll miss a shot now and then because you hit something or a friendly Lightning passes underneath, but the amount of times it saved the Magrider is already enough to make it worth it.