Yea I know - there had been tons of threads about this topic BUT none resulted in a proper adjustment or rework of the empire Specific heavy weapons from SOE Dev Team. Everyone which uses the lasher knows that it is completely useless weapon for 90% of firefights while in those remeaining 10% it leads to a weapon lock for the user after 10 minutes. The Design and mechanic of the lasher completely lacks creativity, which can clearly be reflected in the fact that the Lasher had to be completely revamped in BETA and was turned into a completely useless and underpowered weapon which hurts own stats and game performance more than it helps as soon as grief points get introduced. The current Bubbles Firemode is BY FAR too situational, with too little dmg and a by far too low Rate of Fire. Using the Lasher is leaving you bloody dead as soon as someone comes into close combat - cause the splash dmg from the lasher together with the enemy fire will kill you faster than you can kill any enemy. A proper solution would be to add a secondary firemode which turns the Lasher into a continous laserbeam for close combat similar to the LASHER Version in the Beta. So we have a certable solution for close combat - which would also reflect the theme of flexibility of the Vanu faction. As the Art department at SOE does such a lousy job in creating attractive or at least diversified weapon designs and mechanics - HERE A CREATIVE APPROACH FOR A SECONDARY FIREMODE ON THE LASHER (Even the sound is more attractive than our current laser poopoo): Actually this is how I thought the Lancer would perform before I got disillusion by its in battle performance.