[Suggestion] Fix being able to backcap without a maintained connection

Discussion in 'PlanetSide 2 Gameplay Discussion' started by JarredGalaxy, Nov 1, 2024.

  1. JarredGalaxy

    This is something others have likely mentioned before and it's regarding an attacking faction being able to continue capping a base despite being backcapped from the only base they have linked to it. You can't start a cap at an enemy base when being backcapped yet you can continue a cap after it's started when getting backcapped, seriously where is the logic in this?

    This rather "moderate" issue has lead to quite a bit of frustration and annoying incidents in the game where like for example, a faction may start a cap at like a cut off base while you are trying to re-establish connection to the cut off and then they capped the cut off base so now got to cap another and by that point they started capping 2 more cut offs, honestly should have been patched years ago.

    In simple terms, if an attacking faction has started a cap and are being backcapped and they dont have a secondary link than the cap timer should immediately stall or start regressing rather than continue cause if you can't start capturing a facility when being backcapped than you shouldn't be able to maintain one either. If want to bring about improving this game and keep fights going this would be a step in the right direction.
    • Up x 1
  2. karlooo

    I personally would be up for no lattice links. Allowing anyone to cap anywhere, to make it more standard fighting over cutoff bases, because yeah now it's inconsistent, like you cut off a massive portion, alright that is ours, and then you look at map 30 minutes later and enemy is still holding onto it lol. And nobody wants to go there cause you got more important objectives.
    But with an obvious change to capture mechanics so there wouldn't be ghost caps, something like require half a squad in a hex to unlock the capture zone.
    It'd be fine because if the territory has no connection allies cannot spawn there from across the map and it'd need to gain connection to allied territory.
    But there'd need to be more to the rules because you can simply go for cutting off warpage.

    I am not a fan of the lattice links because it makes the game too blank and funnels amounts that you can't orientate in.
    • Up x 1
  3. JarredGalaxy

    That is actually how the game started out using what was known as the "hex system" where you could attack any adjacent territory bordering a base instead of having to follow along lattice lanes, which was actually how the first Planetside game worked, the old hex system was horrible in how it operated and that lead to players calling for it to be replaced with old Planetside lane system which I do think is better overall compared to that old system.
  4. tobysstandpoint


    i LOVE this idea! this way it promotes more strategic back capping (as in, using surrounding bases as a way to gain the larger bases) instead of "oops! we've been cut off! no more fight for the next 15 minutes.."
    it also means massive zerg pushes won't be as common, because the winning goal would be to fan out more and gain more territory quicker rather than just all pushing through to wargate a faction. lattice links just make the game more annoying to play because of how easy it is to cut off a fight, and that's no fun for anyone.
  5. Baneblade

    Perhaps it could be as simple as any adjacent enemy territory is open to attack from any adjacent friendly territory.

    The lattice was mostly to fix the whack a mole bases in PS1 anyway, which didn't have territory systems. So there's not a lot of need for it in PS2 which can obviously handle the more natural territory system it was originally intended to use.