Firestorm is a sad story. Not because it has been [over-]nerfed but because it is a good indicator how things are done at RPG: Wrel: "I got an idea! I always got ideas! This is extra cool, a new implant for the directive." Andy: "Excellent. What's the name? Never mind the Implant mechanics, you have to come up with a good name first." Wrel: "Firestorm, isn't that great? I already have the animation in mind. Some flaming stuff of course." Andy: "Wow! I like it. Much better than the other one, what was the name? Dysentery? Ah no, Philactery. Whatever. What will this implant do?" Wrel:"Hmm... What about RoF? Yes, It will increase RoF, people will love it." Unknown Developer: "But RoF is a faction trait. TR has always higher RoF. Besides, an implant increasing RoF does not fit with the implants overall concept. Implants make people survive more but do not help to kill faster. We have no implant decreasing TTK." Wrel: "That's a detail. I am the Lead Designer. Firestorm will increase RoF. How much? Well above 10% is too much, 9% sound like 9.99 USD it is too obvious. 8% is good stuff - for a few seconds, increasing with the level." Andy: "That's right. We'll couple it to the directive so people will grind a bit more than usual. People have to grind, there is no endgame. So grind is good. And greed is even better. All the poor sods who didn't manage to complete that moronic directive will drool for that implant and buy our Implant packs like there is no tomorrow. And the more implants we have the lower the chances to get the Exceptional ones. So win-win situation." Unknown Developer: "Look, the average precision is low. 20-30%. Not so many people burst fire. Except very good ones. Many will waste a 30 rounds magazine to kill an enemy and ending up without enough rounds to kill another. Reloading takes time. At the end only weapons with big magazines will benefit. That means HA. Aren't HA powerful enough? And guess which HA will benefit the most? Vanu HA with the Betelgeuse." Wrel: That's a detail. Let's roll it and if people complain we'll nerf it 7.5% to make them happy." Unknown Developer: "It is a mistake. Don't you remember making the Bastions so powerful they could kill inside Spawnrooms? That broke the game mechanics as well." Wrel: "Oh well, that happened due to a bad implementation of the Bastions weapons." Unknown Developer: "You specifically said that Bastion's guns could hit any ground structure." Wrel: "Obviously not Spawnroom. You misunderstood. I can't consider all the nitty gritty details, I am a designer, I must conceptualize. That's why we have people like to you to work on the implementation." Andy: "Enough of this. Let's get it out. Make a good animation for the effects and put it on PTS for a couple of days to pretend to gather feedback before going live and then roll it with the next update."