The changes regarding conduits and notifications on the map are welcome, thanks! Please do NOT make the changes to the contested timer! I beg you not to do this! It will exacerbate existing problems in the game. I'll try to explain. This is a very pro-Zerg change. The game is suffering from pop imbalance at most fights. The single point capture mechanic is a tool used by smaller squads to deal with large zergs. It allows a nimble force to flank a larger force, to nip at it's heels, to slow it's momentum. The proposed change allows the ever-present zerg ball to just roll down a lattice with no skill and no coordination. The underpopped group can do nothing to slow them down. We do NOT want this solved! But we want this mechanic! A very large force can spare a detachment to deal with a single player. But we're not just impacting single players with this. It also impacts small squads. It also impacts large platoons that show coordination. They will no have no advantage over large platoons without coordination. This also breaks forward capping! Consider this scenario: Smaller force hold a point as a large zerg moves in. They capture the base but are immediately wiped off the point afterwards. But the small force was clever and quick and sent a detatchment forward to get a point on the next base. Now the large force is standing around a point they can no longer capture! They have been outplayed! But now we have a change in game mechanics that eliminates skill and tactics. The large force wins just by being large. This change lowers the skill ceiling for leaders drastically. It lessens the game.