[Suggestion] Events: new feature

Discussion in 'PlanetSide 2 Gameplay Discussion' started by elkikko92, Jun 10, 2018.

  1. elkikko92

    Actually the population on a continent is often unbalanced on few of single bases.
    We are not encouraged to attack new bases. Furthermore the battles are unbalanced between attackers and defenders.

    My idea is to balance better the population on all continent, creating spawn point on bases to attacks directly on the map.

    That’s is my idea: the system creates spawn points only on bases to attacks (bases with low population), or bases to defend (bases with unbalanced population, however not high).
    Also, the system avoids to creates spawn point on bases with high population (allies or enemies: is the same).
    On the map you can see two icons: “offensive request” or “defensive request”.

    The player can spawn and accept that “event”: if he wins, he will obtain extra score point to having participated on that event

    [IMG]
  2. elkikko92

    no answer means my english is bad?
  3. DIGGSAN0

    The Developers have already planned some features for Platoon and Squadleaders
  4. elkikko92

    yes, but in old roadmap
  5. elkikko92

    Thats was mentioned on old roadmap, I suggest this:

    PlanetSide 2 has always embraced the idea that the core game content is totally player driven, so the mission system just takes that idea a little further.

    Mission Types
    Squad: Missions for squads add to group cohesion and direction and help a squad stay together. Players in the squad are motivated to follow the objective and the squad leader has control over where that objective is.
    • Location Mission – SL places mission anywhere on the map instructing squad members to go to that location.
    • Escort Mission – SL places mission on a friendly player or vehicle, and the mission follows that player around until killed or destroyed.
    • Default Mission – SL defers squad mission to the automated system used for solo missions. This also happens under certain conditions, like an escort mission where the target is killed and a certain amount of time elapses, or when a location mission has no squad members around it for a time.
    Solo: Missions created for solo players to guide them to the next objective and help create and balance fights.
    • These missions are automatically created and assigned based on current map criteria, population balance, and player proximity. As a general rule these missions will strongly encourage population balancing and will likely give opposing missions to factions. For example, some players on TR might get a mission to attack a VS outpost, while an appropriate number of VS players get a mission to defend that outpost. It is the primary purpose of these missions to create fun and reasonably balanced fights for players, or to reinforce fights that need more balancing.
    • Players cannot choose these missions, but using Instant Action will assign a different mission and deploy the player to that location.
    • When a mission is completed a new mission will be created for the player.
    • Players given a mission that is more than a single lattice-link from their current location will be given a message allowing them to immediately deploy via drop pod to that objective.
    • Squad leaders can opt-in their entire squad to these missions, and this is automatic under uncommon situations.
    Support Requests: Missions created by squad leaders that are assistance-requests that feed into the automated mission creation system.
    • These can only be placed when certain criteria is met to prevent trolling and to ensure the integrity of the mission.
    • These are only created by squad leaders.
    • These are used in conjunction with the automated solo mission to guide players to appropriate content.
    • For example, solo players in aircraft or squads in aircraft who use default mission selection may be offered an Air Superiority mission if another squad leader is being overwhelmed with aircraft and requests assistance. In this way both squads and solo players can be better directed to content they desire. In this case the content was air-to-air combat.
    Mission Properties
    Players can have at most one mission active. They have a HUD icon that directs them to the mission area. The mission center and area is indicated on the map and minimap. Players receive notifications when their mission changes. The mission UI is currently used in the Tutorial to introduce new players and teach them to follow that mission waypoint

    Mission Rewards
    For all missions there are XP rewards for being in the mission area and doing certain activities within the mission area. For example, squad members in their squad mission area will receive an XP bonus. Solo players who fight in the area directed by the solo mission will also receive XP bonuses. These are intended to motivate players to follow the mission and stay with their squads.

    Quick Action Menu Update
    This refers to the menu that comes up if you hold down the spot key on a friendly. (Also known as the command wheel, or commo rose). This will be updated to better support mission creation particularly for squad leaders, but all players should find improvements.
    • General bugfixes to this feature to make it more usable, such as Y-inversion support, and helping avoid the issue of players left-clicking to select and inadvertently shooting or killing a teammate.
    • Allowing a default selection so it is quicker to open the menu and select the most common tasks, such as requesting/offering ammo/transport/repairs/healing, or assigning the target as a squad mission.
    • Retooling to support Squad Missions, selecting locations for missions, support requests, and opting the squad into automated missions.
  6. elkikko92

    Pleas Dev. put this on the roadmap!