Not so sure I understand why it will remove anything but since some of us have been flying hundreds of hours in BF games I think they should add it anyway. More options is always a good thing imo.
This is completely false. 100% false. I've seen two of the best pilots in the game dogfight over and over and over again, and the guy with lock-ons won EVERY SINGLE TIME. Your name is going to stick in my head, cuz every bad post I see is by you on this subject.
this, and many other comments you posted are just wrong. i have no clue how many good pilots in here told you so already, but maybe one more will help you to understand that you really have no idea about a2a combat, if you seriously meant it like that.
Fairly mediocre but faintly aspiring ESF pilot here. Afterburner cert changes are unnecessary (and potentially expensive), afterburner hover mode changes are unwanted and do nothing but remove some of the fun from hover dogfights/A2G extraction. Mini-map missile notifications sound good, although some sort of directional display on the main screen (an arrow or something on the edge of the screen) would be better. Not much to say on the Locust gun, except another nose gun? Really? Coyote Missiles sound kinda horrible, heatseeking close range missile spam is not what the A2A game needs right now. Guided missiles, urgh, please... NO TO A2G LOCK-ONS. Engagement radar sounds like it'll help new pilots.
The AV turret is laser guided. The Striker is a lock on. These new missiles use the same mechanics. They are lock on.
Simple fix! No more G2A lock-ons? FINE Remove Rocket Pods then. ESF wannabe pros mlg 1337s will QQ much?
Again, you're 100% wrong. You can switch to A2A missiles while your primary gun is reloading. All good pilots use magazine size, not reload speed so the reload is slow anyway. Why are you still posting in a thread which we now know you really don't know anything about? How about you let those of us with multiple hundred hours in aircraft (I'm over 1000+ hours) talk this stuff over without your false statements. I value the opinion of a pilot with 10 hours, as much as I value a pilot with 1000 hours. However, I don't value the opinion of someone who is making false statements regardless of flight time or being untruthful in any way.
You do understand that "G2A" = "Ground to Air" and "A2A" = "Air to Air" right? You did READ my post right? Before whining hows about ya understand the acronyms first. I DID ask about A2A state after the "fix" and noted that G2A did need a buff (though the buff may have been over-done a tad). Thick skulls... such a constant on forumside...
You're ignoring the fact that this is a combined arms game and that there are many things a player can besides piloting. I don't see why one small portion of a game can't have a higher skill floor than the rest. If the only thing to do was fly ESF's I might agree with you, but there are plenty of other things for a player to do between ESF cooldowns to keep him interested in the game outside of air combat. On another note, why hasn't this thread been stickied?!
Couple Questions: a) Coyote Missiles - How strong will these actually be in an up-close dogfight? As of now, it seems whoever gets first attack will win if both players are of similar skill level. This makes sense, but what really annoys me about air is even on max settings if you come screaming into a new area at top speed enemy air doesn't render fast enough, and they end up on top of you before you can utilize the benefit of long-range A2A missiles, and end up in a nosegun fight anyway. Will the implementation of the coyotes give a serious advantage to the player with them? b) Coyote Missiles - Will flares work or not with these guys? Technically flares should be a heat source and deflect heat-seeking missiles, though I can see arguments on both sides if they should work like that in the game. c) How badly will Locust cannons tear up galaxies/libs? I ask these questions from this perspective: My main goal as a player is to make enemy air suffer. Primarily the ground-pounders that should have no business farming infantry. I'm an above-average pilot (by no means a pro), and while flying around in an A2A ESF does work for *helping* the air fight, I don't feel like I'm really preventing the ground-pounders from getting their free kills since they just fly in, kill something, fly out back into enemy territory where it's too hot for me to pursue. So instead of flying an A2A ESF, I fly an air-superiority Galaxy. Sure, I don't get a lot of kills (mainly just of stupid pilots that don't disengage when they should), but it's great for creating that safe-zone over friendly territory (I'm one of the few pilots that actually concerns themselves with friendlies on the ground). So with these changes, will my galaxy now be chewed up by the locust cannons? I'm assuming Coyotes won't effect me much differently since even dumb-fire rocketpods will hit me from a good pilot. Will the coyotes be *SO* good that if I really want to play A2A support, I should instead spec up an ESF with Coyotes? Overall I'll learn to play with whatever changes are implemented, but I want to know how I should be saving my certs...no sense maxing out cooldown time on my gal if I'm going to prefer it on my mossy instead. Thanks!
Nobody is is making false statements except you. Switching from rotary, waiting for a lock, then switching back puts you behind in DPS and it takes more than one reload to catch up. You are wrong, do the math. You will be dead after the first rotary clip anyway. We can start posting youtube links and killboards, but the reality is that A2AM is the least certed and least equipped of all the ESF weapons and it is not because its the best. Its the most situational and has a hard counter (flares). You keep saying that I do not know what I am talking about, what you mean is that you do not like what I am talking about.
TV guided implies POV control, AV turret is laser guided. You are filled with incorrect today. The only TV guided weapon in the game is Phoenix. Educate yourself before you speak.
Considering the conversation was specifically about air-game, my original comment refered only to the ability to participate in the air-combat. Perhaps my choice of words was indeed a bit ambiguous, if so, I apolagies. On a somewhat unrelated note, but still very much on the same subject as this thread, I've been thinking these changes might actually reduce the amount of classic a2a missles. Bear with me here for a second, I'll explain. The current a2a missle were not very much liked. The general complaints fall into three categories: 1) too much damage 2) undodgeable 3) boring, skilless, and without decent counterplay 1) is a matter of number crunching that I will leave to more experienced players or more detailed statistics. 2) was apparently a bug, or at the least unintended. That is way they are changing it. (see the OP) 3) It is for this one that these new missle systems are being introduced: These new missle systems all require at least some measure of skill to use. The coyote requires you to aim to a certain degree near your target and the other system requires you to keep a guidance on your target. Short range versus longe range effectivness. Both systems however take the same weaponslot as the traditional a2a missiles. As a result (after the initial boost of players trying the new weapon) the amount of players running ESF with the classic a2a missles will decrease as some players will choose either of the new systems to REPLACE the old. These new rockets will not necesarrily mean MORE rockets, they mean DIFFERENT rockets. Rockets without the old a2a lock-on. Which is exactly what a lot of players have been asking. Pilots wanted to get rid of the old a2a missles because they were considered not-fun. SOE introduces two new weapons that can do just that, while still keeping in style. Replacing the old lock-on weapon with new aim-assisted weapons will in the long run reduce the amount of lock-on spam. Not in fact increase it as many seem to fear.
Now I know this may sound crazy... what if you couldn't switch weapons on your ESF when you were reloading?