ESF nosegun trajectory

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Bossaru, Sep 1, 2014.

  1. Bossaru

    I understand that noseguns do not inherit the velocity of the vehicle. However, why is it that ascending or descending dramatically affects where you have to aim? Is this some basic physics principle or is it done simply for balance purposes?
  2. Sauce Sausage.

    Is what they call "real physics", which i personally don't like but it's the same principle of bombers throwing bombs o_O it's about inherited speed.
  3. Bossaru

    But this isn't inheritance, it's the opposite. As an example, consider an ESF using vertical thrust. As soon as you start thrusting your shots will fall far below your reticule. If inheritance was in effect, your shots would be centered on your reticule as long as your thrust was constant. A lack of inheritance should mean that regardless of your movement, while compensating for gravity, your shots will always land on target. This is my confusion. The current model doesn't fit into inheritance or a lack of it.
  4. Aldaris

    Well, of course it will fall far below your reticle. It's continuing in a straight line from the point it was fired. If you fire while thrusting up/down etc you need to account for your movement. It's a basic physics principle.
  5. Ganen

    what I find really off is that we are flying hyper advanced futuristic aircraft from a space-faring technological stage, and your main air superiority craft doesn't have a simple targeting computer, not even a basic WWII style "bead" (not sure that is the right word in english).
    just a lol crosshair.

    this isn't a simulation game :) dont over-think it