Lets try to put it in simple terms: As an update it is an improvement. The goals it tries to reach will be met, slightly. The way it tries to reach those goals are dead wrong. They want increased outfit play and also some way for the macro outfit inviter not to be worth that much. Currently people will join such an outfit because... inclusion? Not realising how an outfit works? Who knows. But after this update the players have an extra reason to join any random outfit: to enjoy this new metagame... assuming they can fight their way through the other players in the outfit that try the same. Joining an outfit should be a momentous occasion. You have found players that you like, that have a playstyle or personality that complements or amuses you. The outfit should be there to help make it official and bind you together. That is the way to get players more invested and get that higher playtime compared to non-outfit players. Yet this update will push it to "do it to possibly enjoy the outfit bonusses". They should focus on getting players to play together. Find ways for players to find each other and enjoy playing together so they'll want to make an outfit because they already are in every sense except the name. Focus on encouraging teamplay, rather than enforcing it by saying "if you dont join you dont get to enjoy this". Now if you look at the way points are awarded it doesnt take long to see you can game the system deliberately through territory seeding. When a continent unlocks no bases belong to any outfits, and with how frontlines remain stationary most of the bases close to the warpgate dont get to be captured a lot. This encourages outfits to ignore lanes and let them be captured, then recapture them so those bases now generate points for them. Other tactics might include redeploy bombing. You send just one player to every active attack (because as always defense isnt rewarded properly). This way any base capture will generate points for your faction even if all your single outfit member did was farm. As for other upgrades. The ANVIL system is something I've speculated about as one of the perfect ways to make being outpopped fun. The more you are outpopped the bigger the AVNVIL crate is you can spawn, circumventing the indefensible death traps that most base vehicle spawns are. The Steel Rain option could be used by individual players when outpopped within a certain distance of the spawn, the more outpopped you are the larger the radius. The citadel shield could be secondary objectives of many bases that need to be destroyed before vehicles and aircraft can fire into the base. Additionally small versions could be available for vehicles or as infantry deployables to provide the currently non-existant protection against air units (using an umbrella design so it doesnt protect from other tanks and infantry). Yet instead it is thrown away to make the outfits more juicy, pissing on the players who do not join an outfit immediately regardless of the outfit members compatibility. Its like the forwards station all over again: a perfect game changer thrown down the toilet and changed into the vastly inferior Router design purely to make construction a tiny bit more attractive. At the very least incorporate these new changes into the base game. Let players find each other and form their own outfits so that it is easier to get to the Bastions and other crap, but not mandatory.