All we need is just a bunch of new content to break stale gameplay, new locations, some balance tweaks and old stuff overhauled\reworked, like aurax weapons. But what is coming next patch is just another big avanture like planetside arena. Instead of giving us new map, they strict it to outfit wars, but how you can guarantee what it will avoid aerial anomaly fate? (poor english doesn't have "avanture" word: escapade, venture with big risk) When AA allert first launched it creates some huge air battles, but look at it now. No one give a ****, it's literally became a 30min of free A2G spam. Thats about it. And instead of adding more working stuff you continue to create new entities, new concepts, new game modes, while people just want a pew pew not in ******* biofarm or ti annoys. How can you guarantee what after certain ammount of time people will still have interest to participate in outfit wars? Do you remember what happend to arena? It have not enough players to create a ******* match, but here we go again. I have a bad feeling about all of this. _____________________________________________________________________________________________ Floating islands? City map? uploaded 1 Aug 2014 where all this stuff? Oh, it's gone, right? And there is plenty of other map concepts what can be used. For example: Ocean planet? Just another way of making "floating islands" type of map, but more realistic (we know what everyone will ask "why the **** there are floating rocks"). And we just gonna have a lot of bases in the middle of ocean,some really big bases, size of 1-3 amp stations. Not a single piece of dirt on this planet. Obviously galaxies(valkiries?) must have ability to deploy, like sundies, nothing to crazy. Cortium nodes poking from water? Perfect map for utilizing that special valkiry with mining laser don't you think? Bases like Ikanam Biolab prime and ready for construction system. Giant bridges, jump pads, teleport network... Underground map? Similar to caves at "The Ascent" on Amerish, but bigger, a lot bigger. Giant hallways, underground highways, cities, factories, offices. Big enough to even fit vehicles. Above ground we may have some special "resricted area" zone, because... i don't know, maybe surface is too hot, so your take X damage per second(what prevent you from redeploy) unless you inside vehicle or underground so you gonna die in minute or two. This damage may be even bound to nearest star, so you will burn during daytime, but can cross map during short night time. That surface may be used for logistics and transporting troops, but highly restricted for infantry fights. Space map? Again, nothing new, just concept from original sw battlefront, where giant ships are bases and infantry can break in, overload generators and tear it apart from inside. THAT would be cool. You saw how many peoples are asking something like "can i stand on BFC?" or "can we go inside?" and i understand why you say no, because it's still a vehicle and we still don't have proper physics in PS2. So instead of creating just a LIB 2.0 and some basic lunar map, why you wouldn't make a space map for your outfit wars? Where last (of 3-6) BFC standing is a winner. Who knows. All this stuff except BFC battle in space is totally doable without adding new mechanics, game modes, strange resources or whatever. It's not rely on outfit leaders which gonna do all organisation work for you. And that's what came from just my imagination, a lonely man. What a bunch of level designers may came up with? I really don't think what outfit wars is a right way, we just need new battle grounds and some objectives to grind, like worthy auraxium weapons, but it's too late, hype train is already accelerated towards the abyss.