Enough with the Hill-top sitting, give Infiltrators some new tools.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Scr1nRusher, Feb 23, 2016.

  1. Eternaloptimist

    I think you've just described the sniper rifles we already have
  2. Demigan

    Infiltrator:
    CQC flanker (SMG's)
    short- to Mid-range flanker (Scout rifles, not exactly a good option but it's there)
    long-range sniper
    Saboteur (hacking turrets) & Asset (hacking terminals for team gain), this includes all cloaking types so I'm not making distinctions.

    LA:
    short- to mid-range flanker (Carbine)
    CQC flanker (Shotgun)
    C4 Fairy
    You could perhaps say that using a Drifter versus a standard Jumpjet changes the overall approach and opens up/closes down some tactics with each choice, but the end result is basically the same while the weapon choices of the Infiltrator give a much bigger variance in approaches and fighting styles.
  3. Cirena

    So they can sit on a hill and be even less useful than now? lolnoty.

    Enough with the bad topics.
  4. Taemien


    Because kills don't matter when respawns and redeploys are so easy and quick.

    I just Gal drop on the top, the AA turrets can't stop a Gal before it drops infantry. Don't need LAs for that, even MAXes can get down on the Balcony. Still got to get through doors.

    1 Engy, 2 HA with Phoenixes (VS could probably do it with Lancers), and a Harasser. Much much more effective. C4 is too expensive.

    I don't get stuck. I'm referring to the number of LA's I've shot or stabbed in the face trying to squeeze in. If they get too obnoxious I'll throw down a mine in the window or a spitfire. But.. thats only IF its in the one of five bases in the game that has windows like that. Most windows are too small (blame anti-vehicle people for that one).

    Sorry but the places I usually operate in usually negate the need and the advantage of jump jets. Which means the Light Assault turns into an Engy without a repair tool, mines, or sticky grenades. Rather my squadmates just go Engy if they want to use a Carbine.

    Now if LA's had a useful Toolslot (3) then my opinion of them would change. One third of the class is missing.
  5. Demigan

    Well, if you get the option to switch between jumpjet types you would also get a normalised recharge between all the different jumpjets I expect.
    Yes, this might allow the Icarus to fire more frequently and Drifters to recharge slower, but is that really a problem? I don't think so. I would be at the shortest end of the stick considering I'm an all-out drifter user at the moment. However, the ability to switch between different types and have much more control over your flight path would be a much, much more powerful ability than a fast recharge.

    The defaults are wonderful, they lack the tactical usage that I see in the drifters, but if I start out with Drifters, drop down somewhere and switch to defaults I would be skipping all over the place for the practical usage.

    The problem with this is that LA would still lack a real defined role and doesn't really have unique properties in most situations.
    Flanking? Infiltrators can do that, and infiltrators have the scout-role covered with their motion spotters and recon darts as well as the ability to mine and hack things. Assaulting stuff? There's rarely an opportunity where the LA is the definite strongest unit compared to the omni-useable Heavy or the Engineer that has the same weapons plus a bunch more at his disposal, not to mention the better-equipped Medic with his free in-combat healthregen. While the fight leading up to a point can often give the LA some advantages over the other classes, it's nothing major and nothing unique aside from the way you achieve it. Not unique as in being the only one's with recon darts&hacking or carrying a rocketlauncher or being able to heal and revive or having access to turrets, AT mines and the largest quantities of explosives. At best you could say that the LA has the best ability to blow up vehicles, but even that isn't unique to the class.

    The question isn't if the LA is good or not. It's a good and fun class, but it lacks any real role to play. There's rarely a chance where LA are needed in teamplay, and every role that the LA can do other classes can do as well.
    • Up x 1
  6. stalkish

    I have given 2 examples already where LA is the only thing to choose for teamplay.

    But im done here, this right here is why i told the other guy not to bother.
    • Up x 1
  7. Scr1nRusher

    The Infiltrator & LA classes need more depth to them that is for sure.
  8. Hegeteus

    As someone who has played a lot as stalker, I feel like the infiltrator could benefit from a small set of general and class specific changes/tools such as more agility when using a sidearm, possibly throwing knives(not so sure about that) and an active radar around you with smaller range(to make recon more engaging and suitable for close quarter infiltrators)
  9. Azawarau


    Its not just weapon choices though

    Think of all the positions and angles LA can take advantage of that other classes cant

    One of my favorites is any stairway with a space above it thats blocked off from view

    Just drifter sit when you know someones coming and you have an easy flank that noone expects
  10. stalkish

    Sorry i forgot who you were.....
  11. TherealScrable

    Uhm wat...

    Which hill-top sitting? I guess you are playing the class wrong or think that the Infilrator is a Sniping class... Well it actually is, but it was meant to be an Infiltrator class, and what word is inside "infiltrator"? Yes, that's right sniper infiltration. So infiltrate some bases with your SMG or just do some 360 dankmemes scoping and you will have fun. Or die.

    Anyways, the only thing which I will support is vehicle hacking, since that was also a part of PlanetSide. The other things... Nah.
  12. Reclaimer77

    We've been screaming for over a year about our promised "revamp". While Infiltrator and Engineer constantly get new toys, weapons, and abilities to play with...

    As to your second paragraph, EXACTLY! That's probably why I went a little...overboard with JohnGalt and others. How can you call for Light Assault to get nerfed? I mean honestly!!?? It's just offensive.
  13. Demigan

    2 rare examples. Seriously, your examples were about only techplant battles (the whole "Anchored Prowler group" was already countered by someone else with the accurate "but other classes can do similar stuff") , there's like 3 of those on each continent and one continent has just one! And even when you do get in a techplant battle these tactics aren't always good or even better than just assaulting!
    Also, that Anchored Prowler (or any MBT) group is not just counterable by different classes, it's also much more rare.

    And that is why you tell the other guy not to bother, because your wrong view clashes with that of the LA asking for new stuff and your single two rare examples that aren't always available. Of course you'll think LA are stubborn, because you are just as stubborn but you are also wrong.
    And you act all like you take the high road by doing the "no one should bother and I'm keeping myself out of this discussion" even though you also throw your claims and biased opinions about the people you have an argument with right in their faces.
    Just look at your response to Taemien, rather than replying to his points you brush it away with "I forgot who you are", that's a sign of a troll rather than of a man who knows what he's talking about. Or actually you maybe know what you are talking about, and are purposefully saying all the wrong stuff, you fit the profile with the way you handle Taemien, or how you brush off me and other people's points.
  14. Demigan

    Of course it's not just the weapon choices, but while the abilities are unique and the approaches/tactics themselves are different than other classes, they don't fill unique roles.
    Infiltrator has unique hacking and recon tools
    Heavy has a free and unique RL
    Medic has his unique revive and heal capabilities
    Engineer has his unique repair, ammo and turrets
    LA has his... LA has... The unique thing about the LA is... Movement? No not exactly, all classes can have movement and there's many ways players can get in area's that the LA can as well. In normal combat the LA has a unique approach to combat with his movement, just like the HA has a different combat style with his LMG and shield, but in the end it's just combat, it's not exactly unique or indespensible while repairs, hacking, (free) rocketlauncher, healing, revival, ammo and turrets are all unique capabilities that are indespensible and unique capabilities for classes.
  15. stalkish

    Ok im wrong, LA is super dooper underpowered, infact i dont think anyone could ever possibly achieve a kill with one, let alone place spawn beacons, drop c4 on incoming max crashes, take out spawn sundies, be the first response to an enemy resecure attempt, flank the squad thats stopping you getting through any doorway on the game.

    Im not some blind imbacile, i have played this game since BETA, i do have some idea what my points if view are and why i have them, my bro mains LA, has done since BETA, ive seen the **** a dedicated LA can do many times over, done it myself a few times

    But, and heres the but, you have to admit this is a rather large response to my statements dont you think?
    Id have thought, given the fact its so blatantly a bad class that defense of it would not be warranted, would you say?
    Especailly given that ive neither advocated for a LA nerf, or said they are too good. Simply that they are a heck of a lot more viable than the vocal minority around here likes us to read.

    I also find it quite funny, while we are on the subject, that you attack my LA usage:
    ''O but thats only a tech lab.'' When im pretty sure the statement was, 'have you EVER heard an SL call for LAs, well i answered yes i have, and gave 2 examples of viable LA use for a squad, you simply dismissed it, what was that about me brushing people off????
    No i dont brush you off, just tired of going around in circles.

    Also please explain all the hate around here for valk drop drifter assaults, yes of course you could do it cheaper, you might get a single kill with rockets before the tanks whipe your **** with sandpaper. Theres a reason for tank hate, infantry easily killing them with rockets isnt it.
    • Up x 1
  16. Cymoril

    DB could always put a cap point up high that's somewhat protected from HE. Then at least 1 cap point could have a LA fight that's meaningful besides trolling vehicles.
  17. Azawarau


    I should make clear im not against adding more to light assaults but as they are now i dont see that theyre particularly lacking in utility

    Moving forward with that tin mind

    But youre ignoring how much more quickly and easily LA can get to places that other classes can get to with some work and the advantages of dropping off from somewhere and then returning to shoot someone in the back

    Or even just saving your own hide where others would have been dead

    Any place infantry can get to the light assault can also get to in more ways

    And there are countless places and positions only the light assaults can truly take advantage of

    That shouldnt be downplayed at all
  18. Stormsinger

    Quick and potentially easy ideas (Well, the first few at least.)

    Jamming dart: Counter all radar operating in a small area

    Spotter dart: Q-spots enemies within 10-15 meter radius within line of sight automatically (No radar benefit other then marking spotted targets on the map, as well as the dorito)

    Gravity inversion dart: When striking an enemy target, gravity is inverted for 2-6 seconds. Has 2/3 the effect on a MAX, 1/2 on light armor, 1/4 the effect on heavy armor. (4 darts could potentially flip a tank)

    Throttle jamming dart: When striking the rear hitbox of a vehicle, instantly force it to full throttle for 2-4 seconds. Has double the affect on aircraft. (This would be utterly hilarious when plinking tanks hanging off of cliffs to take potshots at distant targets.)

    Tracking dart: When applied to a vehicle, the target is automatically spotted on the minimap within ~75 meters, and all lockons take 75% less time to achieve a lock.

    Infantry HUD jamming field: Switches friendly vs Hostile dorito color for any enemy units entering the field, complete with a static effect along the minimap border, as an indicator that the field is active. No grief points are awarded for enemies that TK teammates, but the Infiltrator gains XP for every TK that occurs within the field.

    Portable squad teleportation deployable: Deploy an entrance and an exit, allowing up to 12 platoon members to pass through, teleporting a maximum range of 50 meters. An engie repair tool must be applied to either side of the teleportation device to recharge the internal power supply. Both sides would be easily destructible, and irreparable once destroyed.

    Cloaking field deployable: Deploys a small cloaking field, similar in appearance to a scaled down Sundy cloak, with a less visible AOE cloak affect. Weapons are disabled when within the field, and no radars / tracking darts would be capable of tracking targets within the field, regardless of movement. The affect should be small, with a radius of ~5-8 meters at most. This would be best used for setting up ambush points, or hiding squadmates from radar.
    • Up x 1
  19. Demigan

    All things that I did not mention.

    I mentioned that the LA isn't unique, that there is no real reason to pull him over other classes in almost any scenario, while other classes have multiple defined and unique roles they can fulfill that no other class has.

    Yet you completely miss the point every time? How come? How many times haven't I repeated things like "LA isn't unique" and "Other classes have unique things they can do while the LA is left in the dust" before you understand? You constantly assume LA players think their class is UP as a combat class, but that's not what we've been saying. We've been saying that the LA class lacks depth, versatility and uniqueness in (team)combat.

    Where on earth does anyone give you the impression that we think you want the LA nerfed? No one here is trying to prevent any nerfs, we are trying to prevent the current LA situation from staying the same.
    You are also trying to pass us off as "the vocal minority". Why on earth would the non-vocal majority think otherwise? Because you think so? Because you have one friend who thinks so? Because you can cook up some highly specific and rare situation where the LA does have a unique role through his movement which is still completely besides the point since it still lacks versatility and uniqueness in every other aspect?

    Yes I have heard a SL and PL ask for LA's. Every time it was me. I've never, ever heard a SL or PL other than me ask for it, and given the resistance it brings up as well as the fact that you can probably count the amount of times it was asked for on one hand you already have a big neon sign flashing *This class needs more teamwork capabilities*

    I've still had to come across such teams, and while there are a few outfits on some servers that actively use this tactic, it's just not used in any proportion outside of heavily dedicated outfits. In fact, you will probably find just as much players using similar tactics with Engineers and/or AA valks.
  20. Scr1nRusher


    I like all of these ideas.


    However the Squad Teleportation deployable suits the Engineer class better.