1) Why only one MANA turret? Why can't you guys at Sony take ideas from other FPS games like Battlefield 3 or TF 2? You could of easily added rocket laucher/TOW missile type of turrets that have poor manevurability, but high damage to vehicles. Why is ther eno certification for extra turret options? There should be anti infantry and anti vehicle specific turrets. Why not add single shot rocket turret equivalent of heavy weapons rocket laucher, except with camera guided ability certification? 2) Why is the turret currently is is only 180 degree horizontal and about 85 degrees of angle elevation? With pitifully bad shielding (which does nothing, but attracts snipers and grenade lobbers) I think this turret needs more rotation range. Furthermore, the shield should be larger since it is transparent. It exposes pretty much everything right in the middle of it and since you cannot really move or dodge like other classes, the is shield is just pointless. There should be cetification to increase the shield size. 3) Why no (as someone mentioned) no certifications into remote controlled turret? This is 28th friggin century and you are still trying to do the human waves attack of WW1? This should been number one certification point. The offset oviously the enginer who is staring at his PDA while controlling it is oblivious to the world around him and still easy target when found. 4) The most important, why only engineer should have availability to MANA turret? This is just a waste of space when someone else could of added extra firepower. Planetside 2 was designed for creative and versatile gameplay. I don't see MANA turret being anymore overpowered if lets say infiltrator or medic took over as gunner. It would be really nice change if you could add ceritification that the turret will be avaliable to be gunned by other classes. Why such shoddy work on potentialy one of the essential item in game that is fun for everyone to use?