Well, there isnt any strategic metagame at all, exceptions are on some days when one fraction has the change of capping the cont, the leaderchat is used. but in 5 out of 7 days everyone is only searching a good fight. I am leader of a very small outfitt, on good days we can bring in one squad... and we all want the lattice, because it makes it easier to find good fights. We hate ghost capping. Myself, as a person with a military background want the possibility to make decisions. The Hex system would be more realistic, but the game did not give me the tools to make military decision because I never can plan where the enemy will be next (because most leader just dont thinkg tactical, so its like playing poker with a noob, no chance of knowing what he es going to do, because his decision are not following any logical system), I can gues without thinking taktical, but atm this is only a 1/5 chance, because there es no real goal for most zergs. My Squad managed to hold of a platoon sized force yesterday because we knowed where the enemy is going (everything else was capped) so we were preparing and this was tactic, this was plannend, but it almost never happened because the enemy troops vanished into nothing, splitting into 5 forces, no one worth fighting. PS 2 didnt give us a good intel system, we can plan our attacks or defenceses as good as we could it with intel, scouts or a lattice system... the lattice system is the way of intel we need to make strategic decisions. The lattice system will not solve all problems, but It will solve some of the worst (e.g. Ghost capping). When I look at the map in prime time with the Hex system, there are arround 3-4 hotspots (at least one of them without my faction) on the map where plattons are fighting, the rest of the map is ghost capping and sometimes a nice medium sized fight. So what the lattice will do is split these hotspots in more medium sized battles because now it is possible to have a front line, it is possible to figure out what the enemy is planning. So Outfitts can split there groups, you know that you have to hold 3 lattice lines to defend a tech plant, so you split your forces, enemy can do the same or force its attack at one point. Of course it is possible that this might be a big zerg fight, but in every big zerg fight, some will go arround, trying to flan, or cap another base on the lattice line, or even take a complete different lattice. Lattice dont mean that there is only ONE way, it only means that there now 3 and not 8 ways to attack whitch makes it easier to plan and makes it harder for solo players and trollers to ghost cap or to disturb attacks. And if you say that you have to split your force to defend outpost who could be ghostcapped. I want to see the player who want to stay in an base for 20 or 30 minutes till the zerg capture the facility only because it could be ghost capped. Players want fights, they want action, they want to play and not wait for ghost cappers in empty bases. So lattice also means that more players can enjoy the fights. And there will be smalls fights too because it is impossible to zerg at every lattice. Why is this impossible...: E.g: VS on Indar atm: If I say VS holds the complete desert, there would be 5 lattice ways to push south. I will assume that every force is a Zerg like the people are believing with the new lattice system. There can be arround 666 players of each faction. So every lattice can have arround 100-110 players (assuming that 50 or more ar somewhere else, warpgate or whatever) I now will go on and take the 110 VS players in the west (to Hvar) as an example. After this force defeatet the 110 NC (who also have 5 lattice routes to defend) at quartz ridge they can decide to attack Hvar, support the troops at Alltum, or only capture the satelites of Hvar and push forward into the south. So there ar still ways to make a hard push. But you will let your homeland undefendet. But this example with 5 forces the same size will never happen. There will be only 2, max 3 hotspots and yes, maybe the fights there are bigger, but small outfitts can find a lattice out of the 2(or more) remaining to attack. And there will be small fights, not as small as ghost capping fights, but small fights with arround 12 to 48 Players. And if you want smaller fights... well... wrong game. Only if a faction gets warpgated, you only have 3 ways to attack but this is fine because getting warpgated means that your faction screwed it up for hours... sry for the bad english, and it is late. But I realy think the lattice system will bring a lot of good battles to the game.