EDIT: I really wish I could change that title. "The goals of Lattice have already been achieved" would say the same thing with a much more pleasant tone. Lattice is falling into the sunk-cost fallacy. Every day the PS2 metagame is evolving and making the complaints that lead to Lattice - About the difficulty of finding a fight and the prevalence of ghost hacking - less and less relevant. As outfits become familiar with the Alert system and players gain a better grasp of how strategy effects the small scale game the battles are growing larger, the stakes are getting higher, and the amount of influence that even a single squad can have on a battle is higher than ever. Hex works. It has problems, some of them significant, but Lattice is not the solution to those problems. Players on several servers, notably Miller and Mattherson but others as well, have demonstrated that large scale, high stakes battles can happen constantly under Hex as it currently exists. Lattice is no longer needed. If Lattice is implemented it will totally destroy the strategic metagame that drives most outfit and squad interaction in PS2. Outfit coordination becomes irrelevant in the face of meat-grinder rush lanes. Players who have learned the system will find that none of that understanding matters - All that matters in numbers. Lattice takes a large scale, combined arms, very fast and dynamic game and reduces it to a 200 player arena shooter with a limited map rotation. That's a step in exactly the wrong direction, destroying all the things that make Planetside unique, exciting, and that set it apart from the dozens of other FPS games on the market. Lattice was proposed to solve a problem. But while it was being developed Players solved that problem for themselves. The complaints that prompted work on Lattice are no longer relevant. Alerts are largely responsible for this - A brilliantly simple system that served to provide clear goals and incentivizes large battles without fundamentally removing the key aspects of the game. Basically, what I'm saying is - The Dev team won. They accomplished what they set out to do, it just took time for the metagame to mature enough for players to catch up to the potential of the game. Alerts have helped push players to really show what Planetside is capable of. Alerts are a system that add to what is there in a way that highlights Planetsides best qualities. More systems like Alert will help to keep Planetside fresh, fast, and dynamic well into the future. The mission has been accomplished. What Lattice intends to do has already happened on the Live servers - Large, dynamic battles where players are important and their actions and input matters. The Devs have made a brilliant game - It just took the players time to figure it out. And now that we have small changes like Alerts, or the "Allies in hex" filter for the map, are going to help tune that game. Lattice is no longer needed and would have disastrous effects on the game. Please - set it aside as an interesting experiment and look at ways to expand and improve the game that we are playing right now.