Oh yea. Time for Gundem to post an idea. *insert dis gun be gud gif* While I don't post my ideas often, I usually think long and hard about them. For the last week or so, my mind's eye has been Saron level focused on the idea of some ES LA weapons. Considering each faction's traits, the nature of the Light Assault class, and the game engine itself, I feel that I have created a concept of weapons which would adequately bolster the nature of the LA itself, while also creating a more interesting and dynamic class experience. As a forewarning, shut the **** up NC you're getting a ******* shotgun and you are gonna ******* like it. Exact stats, will remain up to the developers, should they choose to introduce these in any iteration. I cannot pretend to understand how such a weapon design would perform in real combat, and thus actual TTK may need to vary drastically from any theoretical TTK we could fathom on Statside 2. With that out of the way, I'd like to introduce our new weapons! These would conceptually focus on the ability to remain mobile. They would deal mediocre damage when compared to their CQC counterparts, but would have fixed hipfire CoF's, even while jumping or using your jetpack. Thus, these weapons would require you to outmaneuver our opponent rather then out-aim or out-damage them. TR: The MR-2 Bobcat "The M(icro)-R(otary)-2 Bobcat is a highly modified Lynx based off the original design of the MCG itself. This triple barreled SMG, while requiring a slight spin-up time, can unleash a devastating quantity of lead from it's equally impressive magazine while allowing it's user to keep on target." The Bobcat, like a sort of mini MCG, would focus on greater sustainability of the 3. It's DPS may not be stellar, but it remains the most accurate of the 3 over sustained fire, and has the largest magazine making it devastating in sustained firefights. It would also remain the most accurate, having a completely fixed CoF. Holding down M2 would function as an alternate spin up, allowing it to spin without firing. It would take roughly 1 second to fully spin up, and it would start firing at roughly 1/2 of a second, but when it reached maximum RoF it would have an absurd 900+ RoF for maximum carnage. Users would be able to spin the weapon while falling, jetjumping or even sprinting, at the cost of a very obvious winding sound and minimap awareness. NC: The RS MKII-Gungnir "The Gungnir, sometimes called the MJH for it's resemblance to it's larger counterpart, was designed for the lighter and more mobile needs of the Light Assault. With a focus on stopping power, this beast can tear through infantry with ease. It's alternate firing mode, fuses it's magnetic projectiles into a single bolt for greater ranged impact." For a smaller magazine and less range at first, the Gungnir fires a spread of 3 projectiles at a time, each dealing medium damage. Less stopping power then a traditional shotgun, but a much greater magazine size sets this masterpiece apart from other it's contemporaries. When aimed down sights, the projectiles focus to a single, high damage bolt for greater ranged combat, allowing LA's wielding this weapon to down targets at a distance with relative ease. This weapon would have a more dynamic CoF then it's TR counterpart, but would have better burst damage and stopping power in the initial moments of an engagement. VS: The VC-3 Enigma "Vanu's top scientists still haven't quite figured out how the appropriately named Enigma's self guided Bio-Crystalline ammunition links to it's users conscious. Each individual bolt is a light based micro-computer which is capable of distinguishing friend from foe mid-flight." Yes, you read me right. An auto-aiming gun. Inb4 Halo, this weapon would have quite the slow velocity, unimpressive damage and small magazine size, but each projectile would be capable of deviating it's course to a certain degree in order to hit it's target. This would allow any VS using the weapon to characteristically remain the most mobile, in exchange of being mediocre in other regards. Possible attachments for each weapon could include a BRRT for the TR, some TTK for ranged functionality exchange for the NC and perhaps a vital point targeting system for the VS, reducing it's projectiles ability to aim themselves, which then makes each projectile aim for the head instead of the body. All of these are entirely speculative, as you would need to see in-game performance first before going ham on the attachments. All of these would have access to most ordinary carbine attachments. They could all equip a FS, SPA, Suppressor(Which would reduce the TR's radar range while spun up, because sciencespacemagicnanites), extended magazines and optics. Comments? Suggestions? ScienceMagic wizards? Post below. I welcome constructive criticism. But if you are here to complain, insult anyone or start fights, please turn back.