Why is no one mentioning the VS Artillery piece is a highly accurate extreme-range weapon with the ability to cloak, while the other two have abilities related to helping them with their shots near solely? Like, I like artillery, until it's able to literally take pot shots without needing any guidance from the front line - IE 1-man cannon. IE designater tools, paired with your artillery piece requiring at least one guy that was at your weapon, to be there in person. - If the designator isn't firing their pointer, the artillery can not fire, and must fire within a degree of the point indicated. That'll make it so you can't just aim the pointer 2 meters from the artillery, and fire at will. While still letting you use an artillery piece, while making it require some level of coordination; Which all artillery does. This prevents as Demigan said, farming at range, without any risk, setup or exposure. As what is likely to hit it? Aircraft, or another artillery piece - the second one being unlikely given target size. Not to mention, VS's cloak would grant it an undeniable advantage in survival, given it would be able to traverse any terrain & hide itself from any threat. - About the cloak: The Other two are basically slow, exposed artillery which is logical for artillery. A nice replacement for the cloak would an ability that improves accuracy at the cost of movement & a small amount of damage. This puts it on par with the other two for surviving, and still keeps, I think at least, to your seemingly picked faction-traits.