Why do EMP grenades affect infantry and MAXes, but not vehicles or turrets? Do you think EMP grenades should be able to do some of any of the following? .... Disable the Deploy Shield on Sunderers. .... Delay a Sunderer redeploy for 3-5 seconds. .... Disable the Shield on a Vanguards. .... Disable the maglift on a Magrider briefly, so it falls flat on the ground. .... Disable MAX weapons for 0.2 seconds. .... Blind/Static screen and remove aiming reticle on vehicles as it does infantry. .... Prevent a turret/vehicle for firing for 1 second. .... Prevent a turret from moving for 1 second. In most of these cases someone would have to work in concert with a Infiltrator to really make them effective or even useful. It just feels like the EMP grenade has so much potential to do so much more and give Infiltrators a little more of a side role in heavier combat areas aside from running and gunning; and as a counter, vehicles could easily have a hard counter defence item (or even an implant) which needs to be certed: EMP Hardened A wider field of EMP applications would certainly add some new dynamic strategies to the gameplay. And really, Infiltrators need something else to bring to a fight as a supporting role.