I can do a bit of damage in a 1v1 air fight scenario, but unless I can get the complete drop, I'm gonna lose. I don't care if you're TR, VS, or NC, I am willing to be taught by you. Just don't expect me to faction switch . I will be brutally honest, I have tried figuring out the "backwards" maneuver on my own, and have done it once or twice, but only by sheer luck, and have no idea whatsoever how to do it. Thanks. -Shad
http://www.reddit.com/r/Planetside/comments/2az97g/ ^Check this link out man. PS 2 flight school for tomorrow!
An index of flight resources, including some newbie stuff: http://www.reddit.com/r/Planetside2...lanetside_2_air_resources_complete_link_list/ 25 Tips for New ESF Pilots
Added you to friends. Send me a tell anytime you are online, id be glad to have myself or other qry pilots fly wingman and whatnot.
Join with Will or myself anytime (ForlornHop3). Even if I am in a Lib you can tail me and reap the rewards. Just a helpful hint for when you are by yourself, fly 3-400 meters above a friendly Lib moving towards the front lines, when enemy ESF attack the Lib dive down and kill them while they are distracted. This well help you practice your aim, stay alive longer and the Liberator team will love you. Unless Tuku is in the Lib then he will complain that you kill stole from him .
If you want to get lots of XP by killing infantry, here's what I'd recommend: Weapon: Whatever the NC's AI weapon is (it should be 100 certs from what I've heard) with as much into ammo capacity as possible, and with Thermal optics if available. Secondary: Full external afterburner fuel tanks for getting away from lock-ons, flak, and anything else that's trying to get you away from the area/kill you. Performance: Doesn't matter if it's Racer or Hover Stability. Dogfighting is absolutely useless, so avoid that when setting up an AI loadout. Fly with Racer/Hover Stability in VR/PTS and see which one you prefer. Defense: Vehicle Stealth for getting in without being detected by enemy ESFs with Engagement Radar or anything else that's relatively close to you. Utility: Scout Radar or Decoy flares. Scout Radar is used for detecting enemy troops on the ground, which is very beneficial to yourself and your team so that you/they can find any enemy infantry for some kill xp, and you can get some bonus xp for detecting them with your rader. Decoy Flares are used for getting rid of lock-ons that may be onto your ESF. If you want as much XP as possible, get Scout Radar here. Again, test them out in VR/PTS and see what you prefer. If you want a dedicated AA loadout, I'd recommend getting the Rotary (250 certs, also cheap) and get pretty much the same as the recommended AI loadout, substituting your thermals for Zoom and using flares in the utility slot. Good luck with your piloting development, and I'll see you on the battlefield.
I don't know anything about the Reaver weapons, so how was I supposed to know that it was a shotgun? If I had known it was then I would've recommended the default weapon, which makes setting up the Reaver 100 certs cheaper...
The airhammer's a very good weapon. Which surprised most of the community, it was widely reviled for months.But despite the initial 100 cert cost the airhammer is very expensive, because you need to max out the magazine size.
Yea, what I meant by my '100 certs cheaper' remark is that you'll have to get things for the default gun anyway, so the amount you spend on the default weapon could be 100 certs cheaper because you didn't need to buy that weapon for 100 certs. It was given to you for free.
The default guns also benefit less from upgrades, since they come stock with a large magazine and ammo reserve. In fact you can fly successfully with the default guns with no upgrades, the same isn't as true of the rotaries or airhammer. The air hammer gets +80% magazine size upgraded, the Mustang 18%, the Vortek 32%. Magazine size basically translates to increased DPS. On top of that the Mustang comes with enough ammunition stock, whereas the Vortek and Airhammer will likely leave you out of ammo and defenseless without upgrades.
So what you're saying is that it wouldn't make sense to upgrade the magazine size on the default ESF guns? If so, then I'm getting reload speed on the TR Needler and VS Hailstorm ASAP. Also, to the OP: while the Reverse Maneuver is useful, it makes your aircraft an easier target because you have to go into what some would call 'hover mode' (which is what it sounds like. making your aircraft stay almost completely still like a helicopter in the real world). For maneuvers that don't make your ESF an easier target, go to YouTube and search for some! A maneuver that might be more useful for dodging enemy aircraft fire is rolling. You do it while flying by moving the mouse left or right so that your aircraft tilts to whatever angle you want. It's also useful for flying between rock formations/bridges/the purple crystals you may have seen on Indar, Esamir, or Amerish.
Not a new pilot. Just a pilot that was figuring stuff out by myself for a year Turns out I did know the reverse maneuver, was just doing it without AB.
Magazine size is generally the better upgrade on both default guns and rotaries, the sustained DPS with magazine upgrades better than reload speed upgrades. That applies to both defaults and rotaries for all 3 empires. I do not know if that is true for the Locust/Antares/whatever cannon. Haven't run the math on those.