Elitefits kill the game.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by guerrillaman, Jul 16, 2017.

  1. guerrillaman

    When I run with as elite fit I kick *** fairly decently. 3+kdr.

    When I run solo and fight with public squads and platoons, we get our assess handed to us by elite fits.... most of the time. Sometimes is ok, but if an elite fit shows up, I just leave. Box, 00, Joke or whatever.

    Newbs don't know this. My kids played all of a few days and were out.

    This game could be saved if there was some kind of balancing option on the skills.

    Merge emerald and connery. Put players with kdrs over 3 on one server, under 3 on the other.
    • Up x 2
  2. Halkesh

  3. Sazukata

    While I share the disdain for highly skilled players that chase the meta and the "no fun zone" they create, I'm not sure segregation is the best solution. Especially not with this metric. The "high tier" server would be almost entirely composed of HA mains, snipers, and pilots.

    If I (miraculously) pass this 3 K/D threshold (which is not and never was a measure of skill), would I no longer be able to squad with friends that are still under 3?
    • Up x 1
  4. guerrillaman

    Actually, I am a prefect example if getting good merely requires joining an elitefit.
  5. guerrillaman

    So what really? The game is slowly dying anyways. Might as well try something that might keep new players.

    Balancing should occur after 100 kills or something. I believe to be a relatively good amount of kills to determine skill level.

    You could always be put in the lower tier if you end up getting your kdr back below the threshold.
    • Up x 1
  6. Chubzdoomer

    I, for one, love the challenge they present and always look forward to proving myself against them.

    As long as it isn't a case of something like 3:1 pop, I never really care about the difference in skill level.
    • Up x 2
  7. LordKrelas

    Something that means the more severely influenced KDR for new characters is the benchmark for which server you get to?
    After a hundred kills, your KDR determines if you go to "Non-elitist" villa?
    Well, everyone whom plays a team, the very people you mention, are gonna be outside the eltist villa killing you.

    As well, means people whom want easy kills for directives, will farm themselves for a bit, get into there, and unless it kicks you the moment you get any progress & not die repeatedly, they're gonna farm the ever living hell out of you.

    New character? Don't worry, they won't just put in a few deaths, so they can literally farm people, switch back for "real" gameplay, then go back to farming.

    KDR isn't anywhere near useful for determining skill.
    An idiot in a tank, or well supported max can rack up high KDR regardless if the user is a genius combatant or a total ******.
    Same is true with the actual excellent combatants; They can have a crap KDR due to focusing on things beyond kills.

    If you can't handle fighting a mix of skilled & unskilled people, you must really hate anything that is unranked.
    As well, segregation of people on KDR, BR or similar doesn't do anything but reduce the population that can be used.

    Not to mention, a long session or a herd of idiots can easily result in 100 kills in under an hour.
  8. guerrillaman

    It doesn't have to be kdr. It could be a blend of metrics. SPM, SPK, directives. Also, the metrics change based on current population. It's not static, but dynamically calculated to make sure the server populations are balanced. Recheck the player stats after each death or something. Reward players with unique directives and weapons once they move to the elite status that are only available while still in the elite server.

    Fact of the matter is, elite farms will happen a lot less, and br10s would rage quit so much less and might even want to play more. This seems to happen a lot now that I have recursion running.

    Every new player starts on the lower tier server.
    • Up x 1
  9. LordKrelas

    There isn't anything you can truly use.
    Directive score is accumulation, and aren't a measure of skill either.
    You can suck, and still manage to kill enough to Aux a weapon or three.

    And population? Oh so it gets more particular or more loose, defeating the entire point.
    That's a heavy load on a system that can not reliably gauge skill.
    As well you want the skilled fighters on your side, or it's whomever's zerg is bigger wins every single time.

    Unless those weapons mystically vanish, and even then; that basically means the game is split into people who fail & those who win.
    That'll be the description or definition of the split sections.

    Br10's will rage quit regardless if they got killed by someone better, equal or worse.
    As if they'll quit over a death by someone better, what in hell will encourage them to play but never losing?

    Like dear lord, if being out-played makes someone quit, they will not stay in this game unless leading a Zerg.
  10. guerrillaman

    I'm a programmer. I assure you running a numbers check is simple. Every redeploy run the check. It will take milliseconds.

    New players and casual players don't care if they are stuck in a lower tier server. A competitive player will appreciate the status.

    This is how cod, halo, battlefront, and most other mmos all do it. Its not difficult.
    • Up x 1
  11. FateJH

    Fellow programmer, you have completely missed his argument. His argument is not the comsumption of cycles but the indeterminate nature of what is being compared. His argument is that there is no metric reliable enough.
    • Up x 1
  12. guerrillaman

    A good statistician could find the peaks of the bell curves if you tell him what's most important.

    I'm not missing the argument at all.
  13. DarkStarAnubis

    Every time you die it is because you have made a mistake AND another player has exploited it.

    This is a fundamental learning process. If you segregate "good" players from" bad" players (note the "...") you will break the cycle and the newbies (like me, so it is clear where I stand) will just learn and improve more slowly.
    • Up x 4
  14. BartasRS

    In my opinion the basic flaw of this game is what we call "new user experience". I repeatedly see ragequits after killing player below BR10. Like yesterday, I sniped 3 people in a row, all ragequitted, they all were BR1 !!!. Werent they suppose to be in Koltyr still?

    OK, some of those people can be alts but they all made such stupid mistakes (standing still in the open in front of enemy base) that I don't believe them to be vets. Besides, it takes like few kills or sitting at cap point to get enough exp for BR2. When I started this game little over 1 year ago I spend as much time in Koltyr as I could just because I know how games work and I knew I need to "get good" before I even try to play seriously. That said, first few months was a terrible experience but I was only blaming myself for not knowing the game mechanics, the terrain and weapons.

    Still, I recently made a new char on NC side and I was amazed how easy it's for a new player. EXP flows, implants DROP from newb directive rewards (at BR 8 I have plenty of implants to choose from), starter weapons are very good. The only problem I would have as a really new player is I would know NOTHING about the game. I probably wouldn't even equip default implants coz there is no info I can!

    To sum up, there should be a very detailed, forced tutorial for newbs and they must stay in Koltyr till at least BR10. Oh, and we must get rid of Join Combat button/directive before anyone reaches BR10 or get certain amount of kills. At least we should have a proper site for the game tho I cannot think of anyone starting a new game and not looking it up on YT or forums first but maybe it's just me.
    • Up x 3
  15. Demigan

    When I run with elitefits my KD drops like a stone. Probably because what I consider an elitefit is one that plays the objective and does it well, rather than find/create the perfect farmspot or tag along with an overpop.
    • Up x 6
  16. LordKrelas

    Idiot.

    Which is another reason to ensure they have if nothing else, a motivator to learn.
    Rather than adopt the smallest amount of effort approach to even infantry combat - Skilled combatants force you do to better.
    Horrible combatants... allow you to make every mistake possible, and still win.
    Aka You got it perfect.

    You are.
    No statistic is good enough to balance on reliable skill; Not to mention, you don't want to.
    Without skilled players in the actual game, you have no challenging opponent (They'd be sent out)
    You'd have no mentors , no proper team players, no proper support, no capable pilots, no anything.
    You'd have to have the worst of the worst, incapable of combat in order to achieve a proper "elite-free" zone.
    How so? Well sherlock, even if you could induce from the massive number of ways skill is applied in this game whom is actually skilled, whom got lucky, whom farmed stats, whom can work together, you'd basically end up with two results;
    A game of failures, and a game of those capable of something.

    Anyone regardless of your criteria, the moment they play the game properly or display 'skill', they will be shoved into quite literally the sights of those wanting to actually win the game ; Be they causal, outfit, "MLG", or whatever.

    Are you going to assume someone in a zerg, by virtue of Cert rate, is good or inferior?

    Can you read how often they choose to be in such numbers? Is this data useful at all? not really.

    Can you reliably gauge skill by level or lack there of, for cooperation? How do you track this, people use 3rd-party comms as much as the in-game ones in addition, people can work with those outside of squads intentionally & unintentionally.

    Are you going to consider effective rate of kill streaks? Do you want to calculate for all the variables for each streak?
    If not, do you realize they could be farming alts, idiots, or by sheer luck a determined target?

    New account; Are you going to track all the TK's, suicides or similar as intentional or unintentional actions?
    If you don't, then someone can game the system to be classified as inferior, or be wrongly classified as "average" or 'superior'
    Using the average for it? So those right at it, can be either correctly judged or incorrectly due it being easily manipulated.

    Kills? So much data about these. Some people even log-out after a kill.
    Others spend more time healing, repair, spotting, or even voice-chatting tactics, simply reading the terrain, piloting \ driving, or simply waiting that all could be just as effective, important, or implicate skill.
    And yet, all of which could also be miss-read as such, while simply being someone playing the game as needed.


    And unlike the base game, which has an entire Section already locking out "veterans" , "Elites" and similar, which is Koltyar.
    You won't have any introduction.
    Those whom don't qualify in the "Elite" , will never improve, as once they do, they will have to fight against anyone who also chose to improve regardless of having literally no challenge, no motive, nor reason to actually gain skill.
    In fact, a De-motivator: If you show enough skill, you will have to actually bother to play ... unless you want to return to slugging down the incapable.

    As well, in the case you aren't aware, any BR 1 - 15, if they leave Koltyr, has no reason to complain.
    They left the BR15 Max zone which is blocked from all player accounts whom ever had reached BR15, or had high enough directive score - Unless they generate entire alt accounts, they are locked from it.

    It is akin to leaving the recommended level, and going into a Free-for-all, complaining that people have more skill in it.
    You signed up for it; You left the recommended to play with the "big boys"

    If you can't handle someone's skill being better; You are going to leave regardless.
    Since there is no method to properly do seal-clubbing here, risk-free via alts, or other crap.
    You can, and will fight someone capable of nuking your ***; And someone will end up fighting you on the opposite side of that.

    Fragment the player-base into those incapable, and those capable.
    When those whom can't handle being Killed, for some reason left Koltyr by their own choice, and expected to fight only the less capable or near equal?
    Like dear lord, What statistic is going to prevent that stupidity? None.

    In short;
    What data can reliably gauge skill, that can not be played by users? None.
    What point is there in this entire set of calculations, if not only do you discourage any proper teamwork (as that will easily lead to being sent away from those whom didn't follow as well), that you also cut the population apart?
    So that players at BR 10 won't rage quit?

    ---- Now for the culture you want:
    I ask: What the **** is a BR10 doing outside Koltyr expecting anything but to be taught how the game works the hard way?
    If you can't handle the proper game, get back in Koltyr; There's the same culture you want about 'Elite' & "Nub" server groups.

    So, do you understand it properly now?
    Koltyr, the new player zone. It exists.
    We don't need the entire game cloned into two, for those who failed to learn, and those who want to actually play.
    If you are under BR15, and can't handle being shot to death by anyone over 15... Get the hell off of Indar, Esimar, Hossin, or Amerish.
    BR15 has Koltyr.
    ------
    If this response above bothers you, do recall you want basically a Koltyr that spans the entire set of continents, and entire server for it rather than a single continent.
    Since you can't handle being shot by someone more skilled, while being outside of Koltyr... in a game that states you will die a lot.
    • Up x 1
  17. BartasRS


    I was going to say exactly the same. After each session with my outfit or organised platoon I must chill out a bit and bring my daily K/D to acceptable level solo :)
    • Up x 4
  18. OldMaster80

    Wait, didn't we agree KDR is meaningless?

    Hell that stupid stat had to be removed completely from the game eons ago. Part of the agony of ps2 is this stupid e-sport childish mentality that make people believe if they do not reach a certain threshold of kills then they are not good enough and should play something else.
    People should focus on objectives, teamplay, territory control. Not get mad at numbers until they ragequit.
    • Up x 1
  19. DarkStarAnubis

    If you chase KDR you won't support well your faction.

    For the nth time: DBG PLEASE remove 'deaths' and 'KDR' from statistics.

    It will encourage people to push more, to rez more, to repair more, to fight more and to take more risks in general.

    I am the first example of this KDR syndrome : i HATE being killed because it is tracked, otherwise I would play far more differently.

    Edit:the most moronic thing is that everybody would benefit from more aggressive/risk taking behavior (good players would farm more, bad players would die - and learn- more), gameplay would be more intense.

    The only thing preventing this is the stupid KDR and the mentality it creates in players.
    • Up x 2
  20. guerrillaman

    Nothing more. Enjoy your elite circle jerks.

    Bye.
    • Up x 1