[Suggestion] Dynamic XP Idea

Discussion in 'PlanetSide 2 Gameplay Discussion' started by UrMom306, Jan 9, 2013.

  1. UrMom306

    I posted this on a couple threads, but they are already super long and I doubt anyone will read it. I in no way have any issue with the Dynamic XP idea, I think it's a good idea to deter farming of infantry in a specific spot. What I do have an issue with is a freshly spawned player is worth a fraction of the current xp. So basically I get penalized for a player being farmed or being bad at the game? Here is my idea to deter farming, and also keeping it relatively fair to everyone..

    Note: All the numbers used in this example are just thrown out there for the sake of the example.

    The characters:
    Player A
    Player B
    XP

    Scenario: Small base attack from Player A, with 5 to 6 friendlies. Player B is defending with 5 to 6 friendlies as well.

    Player A gets to the base, and kills Player B. Player A is awarded 100 base xp.
    Player B respawns at the same base and runs to the cap point, Player A on the cap point kills Player B again and is awarded 90 base xp.
    Player A moves towards spawn, Player B respawns and gets killed imediatley after leaving spawn. Player A is awarded 80 base xp.

    At this point there is a xp decrease after each death, Player B hasn't gotten any kills so the xp decrease continues.

    Player B spawns, gets out of the spawn, and gets a kill on one of Player A's teammates. Player A kills Player B and is awarded 100 base xp.

    Player B spawns and shoots Player A in the back, Player B is awarded 140 base xp.

    So what exactly happened in the example?
    After each time a player dies their xp worth is lowered. The second they get a kill their xp worth is reset to default 100 xp. After each additional kill their xp worth is increased. If a player is constantly being killed over and over again, their xp worth goes down after each death.

    Additional option
    I would also put a timer on the lowered xp worth. So the dead player spawns at say 90 xp worth. The only way to get back to being worth 100 xp is either by
    A. Getting a kill
    B. The xp timer returns back to 100 xp.

    In heavy battles, it's not difficult to get a kill or two, so most players would be worth 100 or 100+ xp. The only real time the lower xp would come into affect is if said players were being farmed (spawn, death, spawn, death, etc.)

    I wanna hear feedback though, what do you guys think?
  2. forkyar

    no,its good how it is.
  3. UrMom306

    seeing as how they are going to be changing it, good how it is doesn't really apply here..