You may laugh, but a discussion about splatoon with a developer friend of mine raised this thought. What if, instead of having hardlined hexes, we had dynamic territory borders? Obviously, its a rough idea, but it could be done by giving each unit a certain level of influence, as well as each capture point, and possibly even HIVEs. When two influence radii intersect, the territory becomes contested. Think of it this way: all territory starts neutral, and as factions push from their warpgate, they claim territory as they pass. That territory must be contested and reclaimed by enemy forces. Pros: Lines of battle become more fluid. Territory has to be occupied to be claimed (i.e. no ghostcapping then running away) Battle lines are much, much clearer. "Islands" can happen again, but only if people are capable of digging themselves in and staying there. Territory control would be much, much finer grained. Players are no longer forced to follow lattice lanes. Cons: Higher cost of calculation. Harder to tell at a glance how much territory your faction controls. Lacks the connection system (for better or worse). Could allow for warpgating to happen without taking frontline territory. May require more micromanagement. I'm sure I'm missing a few pros and cons, but let me know what you think!
Sounds like a long bus ride before you get into the fight. Capping uncontested territories along the way sounds pretty boring as well, tbh