I understand the idea of trying to balance a game so as to help the weaker player or faction from being pummeled into quitting the game. However, this game appears to suffer from that phenomenon known as "Rubber Banding". After embarking on an unfortunate death streak where I can really kill my K/D, I'll enter a period of what I call "God Mode" where a sudden kill streak begins to occur, with me taking very little damage. A caveat of DGB, as written by Andrew Rolling (in reference to multiplayer games such as global conquest), is that HP increases, accuracy, or DPS should be adjusted finely enough so that players are not aware of its presence. I'm inclined to believe that some of the hackusations we see in game may be a result of too aggressive DGB.