There's an old saying: "An Eye for an Eye makes the whole world blind." I think it can apply here: whatever selfish people don't use must be nerfed, especially if it killed them once. Anything that slows down or sets back their gameplay needs nerfs. How about we talk buffs, improvements, and as a catch, we can't talk about nerfing anything? I'll go hard-mode and go with something I'm not even interested in that has some very obnoxious advocates in these forums: sniping. Instead of nerfing Nanoweave, how about we talk about and try to make a balancable version of a "sniping module?" It was suggested by someone else before, and I liked it. It would be something to extend the optimal range of the weapon and therefore its OHK-capable range. I'd possibly suggest a "rooted" prone position while this is done, sort of like real-life sniping is often shown. A similar thing is already in game for MAX and Prowler anchoring. Instead of nerfing Fractures, how about buffing Falcons? Perhaps make them a slower firing but signifigantly higher damage-per shot counterpart with similar firing arc and accuracy? I'd prefer the old Falcons back but I can deal. Instead of nerfing Harassers, how about buffing Lightnings to some extent so they're not quite so outshined? Sure, they're one-person vehicles but they also lack that third seat for auto-repair. I'm sure something can be figured out. This is just a thought experiment. Flame on if you must, but I think this is a better way to do things.