Does the TR have an identity crisis?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by SinerAthin, Feb 18, 2014.

  1. lilleAllan

    That is already the case. The highest damage pistols are available to all factions, not just NC.

    And yes, there are people whining about this as well and I find them to be as lol-worthy as the TR whining about not having the highest RoF in every_single_category of weapons.
    • Up x 1
  2. KodiakBlack


    Look mate, I've read all your posts and they have been well (and reasonably politely, for which I salute you) made, but you're missing the actual complaint here by squawking numbers back at us, the NC and VS have a feel, a vibe, a design philosophy that works for them, TR feel very lacking in that department, individually your right, the singular points when taken in isolation make little to no difference, so what about the NC and VS high rof carbines, doesn't make much odds, but when the faction flavour of the TR is so dilute to start with we feel each concession very keenly, we haven't got ONE unique mechanic since launch (I am rejecting the lockdown mechanics as being unique here, everyone gets better firing profiles from standing still, it's not unique IMO) and we have a series of faction traits that are ours... except for XYZ where we get beat by one piece of kit or another. It's not about effectiveness or balance it's simply that TR can be very flavourless at times.

    We'd just like to have something that's consistently and uniquely ours please, clip size and occasional fractional dps advantages as our only design bastions doesn't do much for me and I'm not alone.
    • Up x 8
  3. Astealoth

    Pistols don't mean jack, Commissioner's damage per mag is pathetic anyway. I'm talking about faction lines. Why are TR's traits freely handed to the other factions while we get nothing?
    • Up x 7
  4. Wyll

    I don't have a TR identity crisis. I have fully embraced the "whipping boys of WDS" role.
    • Up x 2
  5. Aractain

    VS have >200 damage pistols already.

    Just wait for the NS machine pistol that has have more ammo and fire rate than an armistice :D

    I don't really care about having every gun the same, but I like general fun gamplay mechanics to be a draw to a faction. The sabr-13 is a good example of that - but that's one gun. The rest are pretty meh and bland.

    Remember its not ROF that is important, its faction flavor. TR should feel like a TR weapon even if it shoots 500 damage bullets.
  6. Liberty

    The TR tank is the fastest in a straight line.

    It also has the highest DPS and fastest reload.

    Isn't it possible that anchor mode caters to the secondary category of speed, rather than the first? No clue why you'd think it is out of place.

    It is situational, but freaking beastly. I always get giddy when I hop into my prowler and get the chance to anchor down.
  7. Commander Commervac

    • Up x 2
  8. Matixzun

    It seems to me that each faction has two positive traits (traits in which that faction is supposed to shine), one primary and one secondary:
    VS have Acurracy primary and No bullet drop secondary
    NC have Damage per bullet primary and velocity secondary (at least with the ESSR it seems that's the direction they are going)
    TR have RoF primary and bigger magazines secondary.

    The problem here comes when the devs forget about that, and start sharing a faction (in this case TR) primary trait with other factions, where it about secondaries it wouldn't matter that much, but they are giving away what TR is supposed to be all about, I'm sure that if were to release say a really acurrate with diminutive recoil carbine was given to NC and TR, VS would be right to be mad, or if a 200 damage per bullet carbine was given to VS and TR, NC would be. That's the problem, the devs need to focus on enforcing this when balancing and making weapons.

    Welcome changes for me at least would include releasing new carbines with the faction traits enforced on them to the limit, fastest RoF carbine for TR, most damage per bullet carbine to NC, most acurrate carbine for VS.
    Also I probably would lightly reduce the Orion's RoF and slightly increase damage per bullet to compensate, but that's a different deal.
  9. teks

    I think his point is that only the tr see this as a problem. Everyone else sees your 25% ammo bonus you take for granted and is hard pressed to care.

    Why should tye staff cater to 1/3 of the player base that thinks 25% more clip side isn't worth mentioning, espesially when comparer to our own guns.
  10. Aegie

    An excellent point- only I would ask what is it about NC that is consistently and uniquely theirs? You say mag size and occasional dps advantages are not enough for TR but I wonder how you feel 3 200 damage weapons and shotguns or no bullet drop are somehow that much better that's all.

    I get, in general, how TR feel, all I am saying is that each faction feels that way and all of them have good reason.
    • Up x 2
  11. CrashB111

    Probably because 10 extra bullets doesn't mean jack **** when you pay for it with 2 extra seconds of reload + most of those 10 bullets will miss anyway due to extreme horizontal recoil.
    • Up x 8
  12. xArchAngelx

    No one can handle horizontal recoil. It isn't balanced when you can't control a gun with sporadic recoil patterns.
    • Up x 5
  13. teks

    To compensate for horizontal recoil you move your mouse in the opposite direction of the recoil. All tr guns have a single sided horizontal recoil that can be compensated for in the exact same way vertical can. What you are thinking of is cone of fire which is not related to this at all and all factions have it.

    With 5 minutes of vs practice the tr horizontal recoil can be completely compensated for. So can the nc's. So can the vs. You move agaist your guns sway. If its too hard get a forgrip. All empires have recoil.

    The 10 bullets are by far the biggest advantage among the es flavors. I can lead you to water but i cant make you drink.
    • Up x 1
  14. huller

    The Revolvers are available to every faction, the 845 RoF Carbines are available to every faction BUT the RoF faction

    There is a difference between "supposed to be mine but everyone gets it" and "supposed to be mine and everybody but me gets it"
    • Up x 5
  15. xArchAngelx

    Negative.

    I do know the difference between Cone of Fire and recoil. I don't think you know the complete difference between the two and that is okay. Not very many people do. Especially if you have never fired a real gun before. Horizontal recoil is the sporadic movement left and right. You do not know which direction it will be going, so you cannot adjust for it. Horizontal recoil was only introduced at launch of Beta to compensate for the NC Flinch mechanic. They have removed the flinch, but left the absurd Horizontal recoil.

    I think you are confusing your recoils.

    Right now there are three different recoils in this game that make it confusing as hell to shoot sometimes. The Vertical, Directional, and Horizontal.

    Horizontal recoil: The sporadic left and right fire that cannot be adjusted for. Meaning when you pull the trigger, your gun will either fire left or right. There is no way of knowing which direction it will go.

    Directional recoil: The type of recoil that is consistent and can be adjusted for. Meaning, when you pull the trigger the gun will always fire up and to the left or up and to the right and stay on that course.

    Vertical Recoil: This is the only type of recoil that is "Real World". Vertical recoil is when you fire your weapon, the gun will ONLY kick upwards.

    You are only right on one portion, "All Empires have recoil". You are unfamiliar with how guns should fire, and that is okay. Not very many people know. However, the TR have the highest Horizontal recoil. The NC have the highest Vertical recoil. The VS are somewhere in the middle. I have a character from each faction and I have fired and tested most weapons on the PTS.

    Your statement about the 10 extra bullets are the biggest advantage might be true if more than 3 would hit a target. The Cone of fire plus the Horizontal recoil patterns null and void the the 10 extra rounds. I would give up the 10 extra rounds for less horizontal recoil.


    -=EDIT=-
    Horizontal doesn't even exist in the Real World. No gun ever shoots sporadically left and right. I know this is a game...just thought I would mention it.
    • Up x 5
  16. Aegie

    Nope, they really do not- especially not in the case of the NC trait weapons.

    They share accuracy with other factions (look at the stats) and they share damage per bullet as well (only exception occurs with 3 specific weapons), they also share velocity (and this one seems pulled from thin air), the do share ROF (especially between VS-TR) but they do not share no bullet drop whatsoever or extra mag ammo.

    Honestly, I think this entire conversation would be completely exhausted if 2 weapons were reduced in RPM by 45 and 1 weapon for TR was boosted by that 45RPM to 845. Just to put that in perspective, we're talking about 1 weapon class and 1 weapon and a difference of 45RPM or less than 1 bullet a second (think, 1 bullet more every 1.33 seconds when the base is already 13.33 per second).
    • Up x 2
  17. LordCreepy

    I see no cyrsis based on the lore we are the promiment military faction with hundreds of years of knowledge in warfare.
    No wonder all our infantry weapons look the same.
  18. Aegie

    The direction of recoil on any weapon is dictated by how the firearm is being stabilized. If you stabilize the weapon perfectly then the force is applied opposite the force and there is neither vertical nor horizontal recoil but rather backward recoil. IRL, you tend to experience more vertical recoil simply because the bullet is fired above the grip so the incoming energy is pushing straight backwards but above the stabilization point that then acts like a fulcrum.

    Horizontal recoil does exist IRL, especially when you have a weapon shouldered. Why? Because your center of gravity is to the left of the rifle if you are right handed and to the right of the rifle if you are left hand. You see, there are two fulcrums, one is where you are gripping the weapon and the other is where your center of mass is located. As you fire the weapon, the strictly backwards force in the chamber is transferred down into your grip and creates upward rotational force that must be compensated. Then, the forces travels into your mass and through your stance into the ground- so here is where that force from your grip and shoulder, unless centered with your center of mass, will also experience some amount of rotational left/right force that also must be compensated.

    The issue is that IRL, the upward rotational force is much more noticeable because by the time the force reaches your center of mass you have already absorbed a lot of it and the ability for the muscles in the shoulders, back, hips, and legs, are far stronger- relatively- than the muscles in the arms and forearm that mitigate the rotational force. Also, you would tend not to notice horizontal recoil whatsoever when firing sidearms because a proper stance would place the backward directional force in line your center of mass- whereas the upward rotational force cause by the displacement of the grip is a matter of design.

    How the shooter handles these forces is what results in recoil in real life and is why, if you fire a fully automatic weapon (seated properly in one shoulder), you will notice that all your shots do not just go straight up in a vertical line but tend to go both up and back and forth- this is despite the fact that mechanically all the force is straight back from projectile because these forces are almost never in perfect alignment with the fulcrums of the grip and center mass.
    • Up x 2
  19. doombro

    NC isn't the only victim of Nanite Systems reselling faction specific hardware under their own brand (compare T5 AMC & NS-11C).

    This isn't about NS though. If the reaper DMR had 167 damage and the SABR-13 had 200, NC would be the ones whining.
    • Up x 2
  20. Koldorn

    TR seem to be hung up on carbines not having the fastest RoF.
    Why are the VS not as hung up on their shotguns having bullet drop?
    It's one blasted weapon category.

    You think your guns sound like garbage? (To be fair, they kind of sound like pop-toys.)


    Lets hear some brainstorming; what do you feel you need to get the TR feel back? Or better yet, what is the "TR feel" to begin with?
    "~1100 RPM weapons!" is bull@&(%. We are very very very unlikely to see stat-changes for already existing items.
    "How about a sound overhaul like the VS got?" - is on to something.

    - along these lines for ARs maybe?
    You guys are supposed to be military modeled after all.