When 2 or more players are trying to revive a dead troop at the same time... then the highest rank of Medical Applicator needs to take precedence, while others must yield. It should not matter who arrives to the body first. The advanced Applicator speed will make up for some of the loss anyway. With this proposal in place, the player can be assured that they are getting the best medical attention possible at all times, while reviving with the best chance for survival. Many medics are cheap and just want the quick points and frankly would love to revive you with 25% health in hopes that you will get smacked again and repeat a few times before you opt for the standard re-spawn. This proposal works for in-game immersion also. If there is a heavy trauma and newly appointed medic is in over their head, and a veteran medic steps in, the new medic has no right to say "Hey...piss off... I got this" No one has to feel sorry for the newb medic. If the skills were only leveled through using them, then one could have a "help a brother out" vibe... but it is not, it is simply a matter of Cert points. With my proposal, if three medics were all trying to revive, then the one with the highest medical applicator gets the save. Works best for the patient and works best for the player who cares enough about the class.