Do you think sniping is "obsolete" due to nanoweave?

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Kimble, Jul 31, 2013.

  1. TheFullCologne

    you have been really lucky to not even encounter 1 person. i snipe a lot (2700+ kills with bolt action snipers) and every now and then i encounter someone not dying to a clear headshot, and im fine with that.
  2. Lagavulin


    Apologies for not being clear. What I actually meant is that NW should indeed protect from OHK, and that's exactly as it should be. To claim it shouldn't (sniping is pretty easy after all), is wrong. It's something that's been really over-exaggerated on the forum - OHK's are still available aplenty, and 2HK's are hardly game-breaking!
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  3. Stew360


    you should try to start with this little equation 1+1 =

    ant then try out 1 x 2 =

    And so on , and you will be able to understand all facts that are put up with how much side effect and balance problems nanoweave create , it hurt the snipers but not only the snipers increasing the ttk enough to become uncompetitive and basically unfair and remmove skills from the equation to much
  4. JonboyX

    Infil + level 2 nw should be able to survive a head shot point blank from a pump action shotgun, and the PA-shotgun re-chamber time altered to 1.5 seconds during which the wielder is forced to 'scope' to 6x magnification.

    Sounds like-for-like to me?

    For all the arguments about how 'skilled' you have to be to get close in with a shotgun, you can double that skill level to line up a headshot at 400m against a moving target.


    And snipers should have a role; suppression. They should be able to stop the 5-10 heavies on a pad firing rockets at approaching tanks. They might not be able to at the minute due to armour and a rolling medic supply, but that in my mind is what they're there for.
  5. LordMondando

    Nope, the times when 10-20 people will line up on a ridge and engage in a firefight and a sniper can place himself at 45/90 degree's to them and get numerous kills and assists before being noticed are sufficient.

    I'm not entirely sure what people want out of the sniper class. to make a platoon unable to move across open ground in anything other than vehicles if 3-4 snipers are set up?
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  6. IamDH

    A sniper is only a threat to someone standing still
    It takes skill to headshot someone and even more if he is moving. Snipers also have to compensate for bullet drop (if they are far)

    Yeah sometimes you cant shoot back but just move in a zig zag and your pretty much safe

    Skill should be rewarded
  7. LordMondando

    Ok, then how do you make that into a game mechanic.

    If the target is moving a damage bonus.

    thing is, as things stand snipers are far from inconsequential. Any attack on a base, or a firefight in the open, if one side brings a fair few snipers and the other has not, can give them a distinct advantage.

    Yeah, getting a head shot on a moving target at 500m is hard. far from impossible mind, espeically if we are talking about large groups of bunched up people. But allways yes, stationary targets are going to be your main prey.

    Though given for any real accuacy on the part of regular infantry, you have to be staying still, thats hardly a showstopping issue.


    This all being said, I'm not inherently opposed to small nerfs to nanoweave to make ranged combat generally more impactful. But I think a lot of dedicated snipers trying to live out a dream of being some sort of one man impassable object sitting in a bell tower, pinning down a whole platoon. Need to manage their expectations in the name of balance.
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  8. HerpTheDerp

    Didn't all empires get an 800dmg sniper rifle a long time ago?
  9. IamDH

    Damage bonus for moving people would be nice. My main point is that snipers aren't really something you die to often
    I think making it a 2hit at nano level 4 would be better than its current state
  10. DukeFlash

    I wouldn't say sniping is obsolete, it's about the same as it always was.
    It's just SMG's are so damn effective that most Infiltrators use them.
  11. Adamar09

    It degrades to the same minimum damage as the others, just over a longer distance.
  12. Entarticus


    Yes, it is completely useless when I take out the Engineer repairing his tank, or when I take out the guys on MANA AV turrets bombarding our vehicles, or when I take out the Medics that were reviving their teammates, or when I take out the Engineer keeping a MAX that's been mowing down infantry alive, or when I just generally kill people just like any other infantryman.

    I don't know what snipers you are looking at but if you're assume that all snipers are like the ones who sit still firing every 5 minutes at targets on the edge of the render distance with an 8x scope, suppressor, and foregrip then you are wrong.


    Not if you shoot the Medics first.
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  13. Patrician


    But that's what it is supposed to do; so working as intended.
  14. LordMondando

    I honestly die to snipers a fair bit at the moment. I think im correct in saying perhaps more than to LA in the past two weeks by a factor of 2:1.

    Lot of that comes down to trying to get a clear view of WTFLOL?!? is going on when im SL'ing. But i'm fairly confident with that figure.
  15. HerpTheDerp

    Exactly, so it extends your headshot range, partially countereffecting NW.
  16. Unclematos7

    No. The best SMGs for infiltrators are still the second generation ones(Hailstorm, Blitz, Sirius).
  17. NewSith

    It's not obsolete. OHSOK is a narcotic and if there's too much of it, it brings alot of health problems for the game.
  18. gualty

    This.
    I always get oneshotted with medic and engi (all mexed out).
    Expecially by NC infi.
    Only class i can survive a headshot is HA.
  19. Vaphell

    [citation needed]
  20. Vaphell

    by ~20-25m and once you cross the OHK threshold, in terms of the killing potential you are actually worse off with it than with tier1or tier2 rifle because now you sacrifice rate of fire for nothing. In other words it's only better in a narrow band where lesser rifles stop OHKing and top tier still does.

    0m --unconditional ohk-- | -t3 ohk- | -- no ohk -------------------------------->

    that dog slow RoF actually prevents you from landing followup shots to finish off, rechamber simply takes too long and the victim is usually long gone before you scope in again.