Do NC have the best LMG options?

Discussion in 'Heavy Assault' started by Ruar, Apr 7, 2013.

  1. lilleAllan

    I <3 the Gauss SAW.

    But I would certaintly rather use the EM6 at closer ranges.

    Or the... EM1...

    ... LOL, just kidding, that thing sucks balls.
  2. Yerk

    LOL Helios. I love NC Helios, but the NC are far too dominant there. Come to Waterson and bring an NC there.
    • Up x 1
  3. KnightCole


    1: idk

    2: it really doesnt hit that much at distances to really be effective. NC6 is much more effective at medium ranges, like the confines of an AMP station?

    3: Nope, im not on anything. Maybe still suffering from my 4500 games of World of Tanks and the horrible disease you catch from that....WoTitis? Stupigonaherpasyphalitis?
  4. X3Killjaeden

    That doesn't mean they are good. Most played Class is HA. Default for HA is SAW and Shrike. Go figure. Every standard weapon does alot of "lifting".
    • Up x 2
  5. Scorponok

    yea but people stick to it because they know its better.
  6. PyroPaul

    nope...
    people stick to it because they pitfall into the trap that is the SAW, which sucks your certs dry early on in your play cycle for this game.

    TR and VS LMG's don't really have much umph in the attachments department... you'll probably drop 30-90 certs for different scopes, but thats it. you don't get attachments simply because there are no attachments to get that are worth while. Which means you'll pool up that 250-500 certs to get the next LMG in that factions arsenal.

    NC on the other hand, you'll find players dropping 400 certs into the gun simply because of the wealth of attachments the gun has. Advanced Grip (200) Compensator (100) High Velocity Ammo (100)... and that's with out taking into consideration experimentation, such as getting different scopes, Laser Sight, Suppressor, Flash Suppressor...
    • Up x 1
  7. Alchonis

    The reason the NC lmgs have a lot of attachments is because they need them.

    Also
    Why would you need an adv. foregrip on a lasergun? are those micro particles to heavy for you?
  8. Mekhazzio

    Apparently, they are, since only a small handful of VS weapons have less than 2.0 horizontal recoil. Or maybe every VS weapon just has a vibration device built in. Gotta put all those batteries to use.
  9. Scorponok

    sounds like people are admitting that the other empires starter weapons are inferior to the NC.
  10. McFatal

    The only thing I don't understand is why the NC have better attachment options, at least compared to TR. The TR can only put an Advanced Foregrip on the SABR-13 burst AR for Medics, and the T16 Rhino LMG for HA. The T16 Rhino and the SABR-13 are meant to be longer ranged weapons. The T16 doesn't get a compensator.

    The Guass Saw, Guass Saw S, NC Guass Rifle, Carnage BR, and Reaper DMR get the Compensator and Adv. Foregrip.

    Only one of those weapons is designed as a long ranged weapon, and that's the DMR. The Gauss Saw, Saw S, and NC Gauss Rifle, are just versatile weapons, two of them being default weapons. The Carnage BR is a close range weapon, high ROF and it has the Adv. Foregrip AND compensator.

    I don't get it.
  11. KnightCole


    No one gets it, but i guess the Devs just think its working as intended.

    The TR would be hella better if SoE would simply let them mount x2 optics on all their guns.
    • Up x 1
  12. ladiesop

    That's incorrect; the Training Room is misleading, as it has the Advanced Laser on the EM6 (it doesn't) and the Grenade Launcher (!) on the Battle Rifle. The NC weapons with Advanced Foregrip are the NC6 Gauss SAW, Reaper DMR, Carnage BR (I think) and AC-X11 only.

    The NC1 Gauss Rifle and SAW S do NOT get the Advanced Foregrip, and the former does not get a Compensator either. The latter, being an 'S' weapon gets all ammo, sights and regular rail and barrel attachments for a LMG (no advanced attachments).

    The NC6 Gauss SAW is primarily a ranged weapon; I certainly don't rate it as an all-rounder but more of a mid-long specialist as it not great up close.

    The NC actually lack any 167 tier damage Advanced Foregrip weapons, with it only on the 143 tier damage Carnage BR, the Gauss SAW or the 20 round 200 damage weapons (which are not amazing weapons due to 20 rounds and they have more side to side recoil than the default weapons as well).

    The Carnage BR is an interesting weapon, as it competes with the 800 RPM GR-22, but doesn't have the additional damage tier reduction it has. It is most similar to the LC3 Jaguar Carbine the TR has, which has a lower ROF than the LC2 Lynx, but many choose it for it's versatility and other benefits.

    More weapons get the Compensator, but I actually question the value of this attachment. It doesn't do nearly as much for the recoil as the foregrips and has reasonable downsides.
    • Up x 1
  13. Lexicon

    I stopped reading after this. Haha, good grief.

    Woooooooooooooooooooosh......
  14. Mekhazzio

    The VS weapons with Advanced Foregrip are the Pulsar C and the CME.

    That's it. Two. Except the CME is a CQC spewgun with 2.225 horizontal recoil, so the foregrip is pretty much useless on it; it'll always be bad at range. So really only one weapon. Neither the long-range AR (Corvus) nor long-range LMGs (Flare, Ursa) have adv. grip available.

    So yeah. You're pretty much helping the OP's point here :D
  15. Scorponok

    i dont see why people even try to defend that NC weapons arent stronger and better(OP) then the others..its obvious...
  16. ladiesop

    I mainly wanted to correct the notion that there were more advanced grip weapons than there were (especially on ones like the NC1).

    The NC6 Gauss SAW is the only one that's really great there. The Carnage BR is a bullet hose weapon with 0.300 horizontal recoil, even bigger than the CME.

    The 20 round magazine AC-X11 and the Reaper DMR have worse horizontal recoil than the default weapons in their class; a long range Carbine is going to suffer from double damage drop (and it has low bullet velocity), and the Reaper DMR competes with a default gun that has 30 rounds in the magazine, smoother recoil, faster rate of fire, better horizontal recoil (so even with the advanced grip they'll be about equal), better bullet velocity (I think even if the Reaper DMR has HVA) and better hipfire in situations where you end up close to the enemy.
    You do know that if your shot is on target the minimum range where a 0.1 CoF can deviate a bullet to miss is 143m, if it deviates to the absolute maximum edge of the cone?
    • Up x 2
  17. Alesteex


    I don't get what this proves. Score per hour? Wouldn't you need that number based on the weapons themselves and not the class? The test sample taken was just from a single hour. That's a terrible sample. You would need several hours, weeks, or possibly more to form a conclusion that you did. Or am I confused? Did these scores come as a result of only LMG? Or were other weapons like launchers, smgs, shotguns, etc used? Points from base caps? In that hour was one side getting hammered by another overpopulated faction? Wouldn't we need the number of kills and which weapon those kills were achieved with instead of score per hour?
  18. ladiesop

    It's not 'based on one hour', it's based over a 5 day period then averaged over one hour. The reason why it didn't go longer is because the game has changed since a patch, so it's recording patch changes.

    To get the comparison for infantry small arms, the first to compare is the common pool NS weapons and see the difference. If performance is similar over the three factions, then we know that some weapons may have better performance compared with others for the faction specific ones.

    And there is quite a small disparity between the different factions for these NS weapons.
  19. llPendragon


    The stats are a reliable way to compare the effectiveness of similar items. You can sort the weapons by avg score per hour and see how "successful" each weapon made its user.
    In this case, I'm more than willing to say that the LMGs are balanced across faction. I would be hesitant to take the actual values as "fact" though, so I understand your concerns.
  20. Alarox

    Score/hour is a relationship between score and the number of hours.

    You take the score. You divide it by the number of hours.

    You now have a statistic called score/hour.

    You don't need just one hour. It's like using miles/hour or kilometers/hour. If you travel 30 miles in 6 hours, then your average speed was 5 miles/hour.