So people were asking for a Anti Vehicle/Anti Armor measure for the longest time .. so my take on this rather than having EMP being even more powerfull than it is or getting PS 1 jammers is make a grenade that makes Vehicles unusable for a short ammount of time (something like 10 seconds give or take) so you throw a grenade that on impact creates a technomagical disruptionmatrix that does jack against nonmaxinfantry but forces passengers and drivers out of any vehicle and be unaccessable .. the same grenade thrown at deployables makes them unusable as in mines and c4 won´t detonate on proximity or trigger, ammopacks wont give ammo, medic shieldgens and spotters cease to function and engineers will be forced out of their deployed turrets, spitfires turn rouge firing on anybody all for a short time as for maxes they will be unable to use anything for the timebeing but be able to move and run still giving say a explosive crossbow infill a bit of a chance to harrass or even kill a max ... sunderers affected by it temporarily lose their spawningability (so will galaxies if you manage that) and any terminal or baseturret becomes unaccessible ... the catch any vehicle/turret/deployable is affected by this so there is friendly fire ... meaning you can accidently force your own allies out of vehicles making them more vulnerable in a tank v tankfight .. so you may see the possibillities with this grenade allowing not only infiltrators but the own faction to be able to engage a armored target or the passengers of it a bit more savely