So, beyond the likelihood of such a thing being extremely difficult to code and highly prone to netcode abuse, what would be the theoretical impact of a strong infantry-based Directional Armor? So basically, take the Heavy Assault, and triple his HP from the front. But from the rear, no extra resistance is applied, and perhaps there could even be a base health penalty to further weaken the class from flanking or well placed explosives. Think of it as a poor-mans Riot Shield, but with space magic Nanites. Advantages could be that HA's could better fill the role of "Heavy Assault", face-tanking oodles of damage while pushing capture points or fire lanes. Yet, on the other end of the pendulum, the HA would be especially vulnerable to smart Light Assaults, Infiltrators, and generally anyone with the sense to outmaneuver. Disadvantages could be that it would be too easily abused, or that it might make assaulting buildings or capture points extraordinarily difficult, and as I've already mentioned, poor netcode. Balance factors could include movement penalties and turn speed limitations, so a sort-of permanent Concussed state to increase vulnerability to flaking and perhaps allow the netcode to better keep up. Remember, this is only a suggestion, so if you like or dislike, leave a constructive comment as to why, rather then just spewing nonsense because you think it's stupid as ****.