One of the major issues of this game revolves in how most of the fights, even the best ones, are book-ended by long boring slogs of spawn camping. We've all been there. You fight for a base for a while, and its exhilarating. But once your team has 60%+ pop advantage, the defense collapses and then it's down to 1-5min or more of standing around the spawn building, shooting into a forcefield while "defenders" look for easy free kills from the inside. It sucks and nobody likes it. I have an idea to fix that. My idea is not a new one; I saw this mentioned somewhere else and I thought I'd make a thread for it, to add another voice to it and try to spark conversation. Earning XP for dying bravely against overwhelming odds, or in dire circumstances. Also, prevent people from firing through the forcefield. Here's the gist of it: The game checks to see if you're outnumbered. The more outnumbered you are, the more xp you get for getting kills. Additionally, you start getting xp bonuses when you die to enemy fire when you're outnumbered. When just slightly outnumbered, the bonus is rather small and perhaps even barely significant. But at larger disparities, it becomes very significant; to the point where players would be motivated into charging into impossible odds, and looking for "hopeless" fights to hunt for that sweet, sweet XP. Reinforcements to heavily assaulted areas might be something one could actually expect, as opposed to players fleeing, looking for better fights and more xp elsewhere. This would encourage players to charge out of the spawn rooms and fight back. Why? Because they know that even if they get cut down, at least it wasn't for nothing. And if they get a few kills on the way, hey! Bonus! The idea is, those who are legitimately trying to retake an overrun base will find themselves bolstered by allies who might otherwise have not have bothered. And why wouldn't they? The life is not wasted. Right now, there is little motivation to leave the spawn room when outnumbered, because there is so little chance to recoup investment for the effort. All you get is a lousier K/D and more time staring at the respawn screen. But if you get some kind of reward for at least trying. For giving it a shot and for god's sake, making it at least a little more interesting for the similarly-bored attackers, well, who's hurt for it? The devil is in the details, of course, and it all comes down to what the reward is and how good it is. But ladies and gentlemen, I appeal to you. Think about this. Outnumbered defenders giving it their best, trying to maximize their XP by charging you bravely, making you at least WORK for it. Surely that would be better than what we have now? Two minutes of fighting and five minutes of camping? If you have the moxy to take on unbeatable odds, to never give up the fight and at least make a heroic try of it, the game should reward that. Right now it does the opposite. The mechanics and reward systems are engineered to encourage you to stand in safety and try to farm kills, waiting until the base flips so you can retry a defense somewhere else. Bad design, boring gameplay. It's time to try something new. Reward failure. Reward those who would make the fight interesting. Reward the brave souls who at least give it a shot.