Darkstar and Goose

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Grandizer, Mar 31, 2022.

  1. Johannes Kaiser

    Not sure if anyone brough it up just like this before (I recall the collective race to the goose being mentioned before, though): That everyone and their duck makes a beeline for it to the point where I've been killed by (iirc) BR50s with the goose should be telling. Kills alone to reach it level you up pretty neatly, then add the occasional capture and defense and all the commendations and getting to this weapon while only beiung around level 50 is a bloody miracle of speedy determination. Noone would do that unless they know EXACTLY what they are getting and that it is worth it by being better and/or more convenient by far than the competition.

    To elaborate in case someone either accidentally or intentionally misses my point: Whoever gets an auraxium weapon this early on can not have played any other class even for a token amount of time and must have prioritized kills over everything else HA can/should do (vehicle destruction, MAX hunting, pointcapture). THis means they have been farming right from starting the character instead of getting into it by "playing the game".
    • Up x 3
  2. JibbaJabba


    Not sure I've seen that but wouldn't be surprised. I've leveled out characters on all factions. When starting a new one I typically go straight for black camo and an LMG aurax, or carbine if NSO.

    You'll also find that those experienced players spinning up additional characters will make a beeline for the aurax gun of their choice (typically lmg/carbine) on whatever faction they are on. If it's a new player they would lump into the Q1-3 KPU stats on voidwell where both KPU and HSR are kinda meh. If it's a vet like one of those folks who auraxes weapons for breakfast they'll show in those Q4 KPU / HSR where the betel pulls ahead. Those Q4 stats tend to be way more "spikey" too. It becomes a small handful of players that come online and utterly wreck everyone for a session then log off and the average returns.
    • Up x 1
  3. Johannes Kaiser

    Correct, but I've not been killed by anyone wth a comparable BR who had either the Butcher or the Godsaw. Or any other aurax weapon, for that matter. And that is what made those cases stick in my memory.
    At least from what I can personally attest to and have heard from friends and outfit-mates (not a perfect sample size, but it's all I got), this is a phenomenon exclusive to the Goose.
  4. Demigan

    And for some reason this does not happen to the other factions.

    Lets compare apples to apples and oranges to oranges:

    The weapons the Auraxium weapons are based on have lower stats than their auraxium counterparts. Not surprising since you can assume the experience is higher for auraxium wielders.

    The Betel however sees a much much higher increase than the NC&TR counterparts, and sees more use at the same time. Weapons with lower usage tend to have a more erratic performance since a single good or bad player can shift the balance much more. Yet both NC and TR struggle to even get close on days where mostly high-skill players are wielding their faction auraxium weapon, even on days where the Betel is wielded by worse players and makes a dip.

    Simultaneously its hard to find the VS to have superior skill wielding faction carbon copy weapons (snipers and shotguns for example).

    Its also visible that differences between similar weapons can make large differences in how they are used. The HS% may be similar on the base weapons but the actual kill rate is vastly different. The HEAT mechanic changes how you wield the Betel compared to the Orion, and it shows as it leans into the traits that make players better and reduces the chances of being caught reloading.

    So how can the Betel consistently be used by more people, score better and not have evidence that the playerbase is any better than the rest?

    Because the Auraxium weapon they got is based on one of the best weapons out there. Its the weapon itself that attracts these players, its the weapon that lets them score better than their similarly experienced counterparts wielding aurax weapons.

    I mean why would the betel be "just a fun" weapon, if the Darkstar has the exact same premise but isnt as fun? Why is the Darkstar underperforming? According to you it would be because the players using it are simply worse, but its the stats that cause a problem.
  5. JibbaJabba

    Done going in a circle in this thread. The heat mechanic does not affect aim. The gun has a higher headshot ratio than other guns with identical aim statistics. It's the player, not the gun.

    Too many better players used it, so everyone whined. Did they make the other VS guns better in response? Nope. They nerfed the one everyone liked that wasn't OP to begin with. F'n stupid. But everyone got what they asked for I guess.
    • Up x 1
  6. Demigan

    Me too!

    Why not? The best way to use the HEAT mechanic is to use shorter bursts, which increases accuracy and with it the chance for the last shot being a headshot kill.

    Thats easy since there is only one such gun in the game. Namely the Orion, the weapon its based on. The other two weapons have differences, and if you look beyond HSR you see different performances for each of the "identical" weapons. You are focussing on a single stat which is ALWAYS bad. If we compare the other two Aurax weapons with their base counterparts we see an increase there as well... yet a far smaller increase than the Betel has. Since we can expect and indeed find no evidence that the VS players have a higher skill than their faction counterparts the conclusion has to be that its the weapon.

    Since we can try to filter the player skill differences out, we are left with the gun. The gun which leans into the skills that make the best weapons in the game for vets at the very least, as shown when you dont ignore the other aurax weapons. The gun which somehow sees a much larger playerbase using it than their faction counterparts. If what you say is true (it isnt) then the VS would have a much higher skilled aurax LMG base than the other two AND a much larger amount of these players. But for some reason these players dont have this magic skill with most of their other weapons even though they should be acquiring that skill as they go for auraxium and they dont show any superior skills with carbon-copy weapons. Weird huh?

    Does everyone whine because too many people use it or do too many people use it because the weapon is the best and this causes complaints?
    If there is nothing special about HEAT, why does the Betel specifically have the "fun" characteristic while the Darkstar does not? As I said before, if the Betel is good because good players use it then the Darkstar is bad because bad players use it right?

    WHERE IS THE MAGIC SKILL WHEN THESE "SUPERIOR" PLAYERS TOUCH OTHER WEAPONS?!?.[/u]
  7. JibbaJabba

    Really?

    Then why this ******** yet again...tired of circles but literally repeating questions...

    Answered in post 19 where you first insulted my intelligence with this dumb question. The heat mechanic doesn't auto-burst. The best way to use ANY gun is to use shorter bursts. ***It's the player****

    Wrong. Not in aim. See post 19 again. But even if right why are you ignoring the evidence that the Orion shows you?

    Wrong. When other aim mechanics are identical then it means HSR is purely a measure of player skill. It is exactly the stat to focus on. it is conclusive. Other status are not.
    Wrong. How can you conclude that? Two guns, identical stats. Identical. Stats. One hits heads more. How can it be the gun. Again.... Identical stats.

    here let's just broken record it....
    Identical Stats. Hits heads more.
    Identical Stats. Hits heads more.
    Identical Stats. Hits heads more.
    Identical Stats. Hits heads more.

    And you conclude it's the gun????

    And yet you notice veteran players bump up the HSR of other guns too? No **** sherlock. now take it further and answer your own question. Why does it happen MORE on this one gun when it has the same aim stats. Again (and again and again for **** sake) the heat mechanic does not make you hit heads!

    More of the good players on VS are using a single gun than the good players on NC/TR are using on any single gun.

    It flies over your head man. it really does.

    See post #13, #14, #17.

    They whine because they are getting dunked on. They are getting dunked on because they are facing a good player.

    When facing good players on NC/TR they associate it to the player because they die to a variety of guns. When facing good players on VS they associate it with the gun because one gun is favored over others.

    Calm down. It's right there. HSR vs Q4 HSR. You'll find it in every weapon in the game. If you find the difference to be minor then it hints that good players (Q4) are not favoring that weapon.
  8. Demigan

    I read through that and you are just ignoring things. For example in the Orion being a starter weapon and that all Aurax LMG's score better than the weapon they are based on. So we can filter player skill out and look at other differences, like how the Betel has a much larger increase than its auraxium counterparts.
    You also ignore how things can lead players to play a certain way. Sure its the players that use the HEAT mechanic, but its the HEAT mechanic that encourages proper use of the weapon as HEAT benefits from it too.

    I also checked the Q4 of some carbon copy weapons again, like some shotguns, sniper rifles and Lightning guns and shockingly the VS is second or third a LOT. Weird how these so skilled players stop being skilled when they stop using faction specific weapons eh? But sure, ignore the evidence right in front of you and proclaim loudly that its just "fun" and "superior skilled" players using the weapon.
  9. JibbaJabba

    I am, yes. I'm using critical thinking to filter out that which we can derive conclusions from. The dependent vs the independent variable if you will. I explained this back in post #7 Mr. "just ignoring things".

    ...here we go..
    Exactly what I mean. If you look at differences between the aurax counterparts you run smack into different aim statistics, clip sizes, AND player skill.

    So how do you determine which affected the performance of the gun? You can't.

    Again, dismissing because determinations cannot be made. Perhaps the heat mechanic does encourage players to burst. Having a low DPS gun does too (NS guns come to mind), or one with a very tiny clipsize will encourage you strongly to aim for the head. So who knows?

    But it's irrelevant because it can't actually do the bursting itself. It doesn't have a 3x shot mode, and it doesn't auto aim. Maybe the betel gives every player a cookie for doing a headshot but the fact is the player, not the gun, must do the headshot.

    Is it broken record time again?

    Identical Stats. Hits heads more.

    It's the player. No other explanation.

    I had to clarify before: I do not think the VS have better players. It seems you are trying to "shockingly" straw-man this in again.

    The converse is true as well: I do not think they have worse players.

    So if you see skilled players are absent in some weapons in VS it's not that VS doesn't have skilled players. Wonder where those players went to? Is there another weapon in the arsenal that they might have drifted towards? :p

    Amazed that you remain so stubborn about this. The gun has a statistically VERY significant difference in HSR and you won't admit this affects how it performs. Just fingers in ears, la-la-la-la, "that can't be why!"

    /shrug

    I told you many posts ago how to change my mind. A critical thinking bear-trap if you will. If you could have sprung it by now you would have. Maybe it's time to consider an evolved position on the topic.
    • Up x 1
  10. Nalianna

    I'm a VS main and yes, I'm livid. But at the same time, I guess I should have expected this. I play on CERES PS4 where VS is the weakest faction, and the other factions kinda want VS out of the game altogether. I think they got their wish.
  11. Nalianna

    How was the Betel the "top performing LMG since forever"? To me, it was always the Orion with a heat mechanic. That just meant you didn't have to reload it as much. Now with this nerf, against guns of other factions that have comparatively huge magazines, neither the Orion nor the Betel is worth much, the Betel particularly. I'll be using high mag guns like the Polaris, Flare and Ursa instead, maybe the Maw.

    The VS 'directive reward weapons' are no longer rewards.
  12. Nalianna

    Yes, they'll just switch to something else. They will still be better players than those on other factions that blame the equipment.

    Me, I'll probably stop using the Betel, Eclipse and worst of all, Skorpios. The Skorpios in particular is a joke. I'll use the Orion and Polaris probably and the Serpent and the Eridani. They're all better than the directive rewards now.
  13. Nalianna

    Faction bias! Unbelievable.

    Everything you said in this actually proves the point that it's the players, not the weapons. How do they get superior headshot kills? The players do that, not the weapons. And yes, the Betel is now nerfed to the point where there are other VS weapons which are noticeably better.
  14. Nalianna

    VERY narrow minded and blinkered thinking.
  15. Nalianna

    The Polaris was the first weapon I auraxed in the game. Then I went onto others, and finally, since it was the basis for the Betel, I auraxed the Orion. I found it the worst of the VS lmgs, not the best. So I don't think the Betel is actually all that good as a result. Now it's not even as good as the Orion. I think plenty of players are going to now gravitate to the next best VS weapon and the crybabies in TR and NC will want that nerfed as well...
    • Up x 1
  16. Nalianna

    Looking through all these posts, I realise this is a stupid debate. Neither side will win it, neither side will convince the other. All that will happen now that the VS directive reward weapons have been nerfed, to oblivion in some cases, is that VS players will STAY VS but switch to other weapons and everyone will now say that THOSE weapons are suddenly OP.

    This debate is like talking to a brick wall.
  17. Demigan

    No you arent. I'm making a comparison. Yes the weapons I name are different compared to each other, which is why I am not comparing their mechanical stats. I am comparing the skill difference between the auraxium weapon and the weapon its based on, which shows that gaining aurax overall gives you a higher insight into the game.
    But there is a discrepancy: VS has a much higher increase than the TR and NC. And its because of the weapon that leans into the best traits for skilled players to use, making the weapon much more effective than the TR and NC counterparts.

    To filter out if its just the VS being more skilled we need to look at carbon copy weapons. If the VS truly is more skilled when handling the Betel and its not the weapon, then the VS should score better with the carbon copy weapons as well (especially in the Q4).
    And they dont. They dont have a higher skill with those weapons, only with certain faction specific weapons. Which can have only one conclusion: its the weapons that make it powerful, since with the same (or lower!) skill the weapon performs better.

    We can check the performance of the weapons on sites like Fisu, which shows the Betel performing a LOT better than other weapons. Jibba acknowledges this but says its "because its fun" and "the VS simply has more skilled players using it".

    If you cant acknowledge that, what narrow minded view and blinkering thinking you've got there ;)
    • Up x 1
  18. JibbaJabba

    Here is critical thinking laid bare..

    Factors:
    • Aim Stats = standing/moving Cof + bloom modifiers like attachments
    • Effectiveness of weapon = Aim stats + Other mechanics like clip, reload, heat, ammo.
    Measurements:
    • KPU = Effectiveness of Weapon + Effectiveness of player (incl top players)
    • Q4KPU = Effectivness of weapon + Effectivness of top player
    • HSR = Aim Stats + Effectivness of players (incl top players)
    • Q4KPU = Aim Stats + Effectiveness of to player

    We are trying to isolate for Effectiveness of Weapon.

    HSR can show us the Effectiveness of the player but only if we use identical aim stats.

    KPU is the only measurement that is related to Effectiveness of Weapon. But unfortunately it is also tied to Effectiveness of Player. AND it counts the kills per weapon equip. Death+Respawn with the weapon counts for this, so does re-equipping the weapon at the equipment terminal. IMPORTANT: For a weapon that has unlimited ammo the number of re-equips at a weapon terminal will be lower. This WILL cause a higher KPU. There is no way that I am aware to know how much this skews the stats but keep in mind the Betel DOES have a higher KPU in some part due to this. But because I can't discern, I have not directly included this in my logic.

    Keeping aim stats identical (ie, sticking to betel/orion/msw-r/anchor.. can't logically look at butcher/godsaw here)

    Start with KPU..
    The betel has high KPU relative to the others. So either more Effectiveness of Weapon (but not player) OR more Effectiveness of Player (but not weapon) OR some of both.
    The betel has a very high Q4KPU relative to the others. So either more Effectiveness of Weapon (but not player) OR more Effectiveness of Player (but not weapon) OR some of both.

    Next look at HSR.
    The betel has a high HSR. So better aim stats (but not player effectiveness) OR better player (but not aim stats) OR both.
    The betel has a high Q4HSR. So better aim stats (but not player effectiveness) OR better player (but not aim stats) OR both.

    BUT... we are comparing identical weapons so we can strip that factor.

    Thus...
    The betel has a high HSR. So more Effective Player.
    The betel has a high Q4HSR. So more Effective Player.

    Now we can return to KPU and eliminate ONE possibility:
    The betel has high KPU relative to the others. So either more Effectiveness of Weapon (but not player) OR more Effectiveness of Player (but not weapon) OR some of both.
    The betel has a very high Q4KPU relative to the others. So either more Effectiveness of Weapon (but not player) OR more Effectiveness of Player (but not weapon) OR some of both.

    The final isolation is more difficult to isolate. "More Effectiveness of Player (but not weapon) OR Some of both." we can pivot to the differences between KPU/HSR and their Q4 equivalents to assist here.
    • More Effectiveness of Player = Directly influenced by deltas between Q1-4 and Q4
    • Some of both = influenced by the same but diluted.
    Looking again at our identical aim weapons we see:
    Orion/msw-r/anchor vs themselves= KPU climbs for Q4 modestly. HSR climbs for Q4 modestly. <--- "some of both" behavior likely, Effectivness of Player less likely.
    Betel vs itself= KPU climbs greatly for Q4. HSR climbs greatly for Q4. <--- More Effectiveness of player is more likely. "some of both" less likely.

    This is the logical analysis taken as far as it can be taken:
    • Betel performing better purely due to being a better weapon is eliminated as a possibility.
    • The Betel performing better due to being a better weapon and having a better player is possible but LESS likely.
    • The Betel performing better due to having a better player is possible and MORE likely.
    • ...and... The Betel is performing better due to the way KPU is measured. How much cannot be determined. It MAY be significant. It is NOT zero.
    With the logic going no further I'll finally succumb to anecdotes, personal experience, and allow that final KPU measurement to influence my decision. So choosing among the LOGICAL POSSIBILITIES I conclude: it's the (logically) more likely scenario, and not the (logically) less likely scenario.

    If you want to conclude it's the (logically) less likely scenario and not the (logically) more likely scenario, that's fine. It's on you. I cannot be 100% certain you are wrong. But for **** sakes man: you need to be able to see where I'm coming from.

    Demigan. How many times do I explain it before I just give up and conclude that you are really, really ..... nevermind. I'm not doing it again. Here are the previous times...
    If you could perhaps explain why you think I'm saying VS players are more skilled I would appreciate it. I'm not sure how to be more clear.

    Straw man.

    What I *really* said was...

    [/quote]
    • Up x 2
  19. Demigan

    And there you make a mistake.

    MSW-R, Orion, Anchor and Betel are NOT identical. The MSW-R has a different recoil pattern and the Anchor a different damage model+recoil stats (and also better COF stats but worse bloom per shot)

    You also account for "soft" stats that indirectly alter the weapon. In this case unlimited ammo which you already acknowledge makes the weapon have a higher KPU stat and thus give it a superior stat. Similarly a weapon ability that encourages players to play a certain way can impact the performance of the weapon. LIke a certain ability that heavily favors the best playstyles and encourages players to play that way.

    You also compare apples and oranges. The skill levels between these weapons is widely different. The Orion being a starter weapon has a much reduced overall performance despite having similar HSR stats as the MSW-R and Anchor. The same is true for any starter weapon, as the least experienced players will use these and drag the stats down. And since they are the least experienced they'll also use the weapon the longest before being able to switch and subsequently have a larger negative impact on the weapon stats even if it's a good weapon. The other two weapons are "intermediary" weapons, as in they can be bought right after the starter weapon or they can be used as the last one you Aurax, giving a wide range of skills but almost guaranteeing that the player has at least some basics of the game down.

    So we need to look at the performance that people get at similar skill levels in order to try and gauge if a weapon is over or under performing. This is easy: We pick weapons of players we can assume have similar skill (Those who all have auraxium weapons and the Q4 stats of carbon-copy weapons), and compare how skilled these players are. That way we filter out effectiveness of the player, since we cannot assume that one weapon magically attracts all the skilled players and that those same skilled players avoid the carbon-copy weapons like the plague.
    And we see that the VS does not have a superiorly skilled player base, so any discrepancies have to come from the weapon itself.

    Nah, not identical. Different skill levels at which they are aquired, different recoil stats. So we can strip the conclusion.



    The logical conclusion should be as follows:
    As an auraxium weapon, the player skill is naturally higher than the MSW-R, Anchor and especially the starter Orion. But compared to other Auraxium weapons it still scores much higher.
    When comparing carbon-copy weapons that actually have 100% identical stats, the VS do not in any way significantly surpass the other factions, there is even a case to be made that they play worse than the other two factions. This remains true in Q4.

    So we can conclude that the weapon not only benefits from more experienced players like all weapons that are acquired at higher skill, it benefits the most from the weapon itself. As evidenced by a much higher increase in performance despite not having actually more experienced player in any other truly comparable Q4 category

    Why not?

    You try to compare 4 weapons with different stats and say they are identical. So I use actual identical weapons that are more or less used at the same skill levels (as evidenced by BR usage and their performance) and lo and behold: The VS do not have magical extra skill anywhere. Not with shotguns, or sniper rifles, or Lightning guns. In different categories with completely different playstyles the VS scores the same as the NC and TR, even in the Q4 category... Until they touch a faction specific weapon like the Betel. Now where would that magical skill come from? How is that not the weapon?

    Why is your comparison OK, but mine with more equal stats is not OK to bring to the table? Just because they contradict what you say?

    Because you keep saying the VS players themselves are more effective with the Betel.

    If the players are more effective, they are superior in skill to be more effective (otherwise it would be the weapon, duh).

    This isn't a strawman, this is your actual damn point. The point you've been making this whole time. More effective players = more skilled players = superior players. Just because I condense it from "more effective" or whatever word combination you use in different posts to "superior" does not mean I'm inventing something.

    [/quote]

    Let me correct that for you:
    It's not a strawman if you claim (in various ways) that it's the fun, enjoyable weapon that causes many players to use it and I base my argument on that.
    Also kinda weird that you say that HEAT mechanic does not make the weapon more effective but you do now acknowledge that the HEAT mechanic changes the KPU because it lets the weapon have more uptime without returning to terminals/ammo packs. You know that it can affect the stats, but you ignore it when it's convenient to do so. A mechanic that leans into better playstyles will obviously help you play better. Well designed Noobtubes are quite literally build on such premises, helping teach the player how to play. But I guess that it's all irrelevant the moment it would ruin an argument.
  20. JibbaJabba

    See "aim stats" under "weapon effectiveness" in the definitions I provided above. Damage model is similar to say clip size in that it may affect weapon effectiveness but NOT AIM.

    And I'm aware of the recoil pattern differences in the MSW-R but the amplitude of bloom is identical. They are absolutely negligible so I reject your premise that "there you made a mistake"

    Read more carefully.
    I explained how the unlimited ammo skews the KPU stat show higher than it actually is on the Betel.

    If you kill 5 people with an anchor, resupply at a terminal and kill 5 more it will show you have 1/2 the KPU of a Betel user who killed 10 people without resupplying. You each have 10 kills, you each have a 10 KDR. But for KPU purposes you'll show a 5KD while the Betel will show a 10 KD.

    You want to know why the Betel has such a high KPU? THIS MIGHT BE IT. But I cannot determine from data how often this occurs so I am NOT making this claim. Just keep it in mind.

    I agree with this logic. As does the data. The Orion underperforms the other two.: Voidwell Despite having the same player skill: Voidwell

    And although BR is NOT equal to skill so is NOT useful like HSR for determining player skill, we can see the Orion used by lower level players on average: Voidwell

    You have used comparisons with carbon-copy weapons to determine the VS does not have a more skilled player base. Agree, Thumbsup, Yes, etc. etc. This is the thing I had to quote paste myself saying 4 times over in the last post. I AGREE WITH THIS.

    Wrong. You cannot assume this. In fact if you WERE to make an assumption you should assume the opposite. Again see my previous:

    Equally FUN (to each other) TR guns: MSW-R, Carv, Butcher, Watchman. Equally FUN (to each other) NC guns: Godsaw, Gaussaw, Anchor, GD-22s, EM6, Promise.

    On VS it's: The betelgeuse. Period. Then tied for second place in fun is an Orion and MAW. <--- Magical attraction.

    Wrong. You've missed something really key. The discrepancies come with WHO IS USING THE WEAPON. VS does NOT have better skilled players. We agree on this. But the players within VS that are good are choosing this weapon.

    You can't look at the average skill of the entire playerbase and say that that is the average skill of the people using a given weapon. You just waxed poetic about this with the starter -vs- nonstarter weapons.

    No. It shouldn't. The logical conclusion is exactly what I outlined. It is not an opinion. The subjective portion is found at the end where the logic can take things no further. You're welcome to disagree with me there.

    Yes it does outscore the other aurax weapons because THE PLAYER is landing the HEADSHOTS: Voidwell

    You keep assuming the players are evenly distributed among the weapons. They are not.

    Equally FUN (to each other) TR guns: MSW-R, Carv, Butcher, Watchman. Equally FUN (to each other) NC guns: Godsaw, Gaussaw, Anchor, GD-22s, EM6, Promise.

    On VS it's: The betelgeuse. Period. Then tied for second place in fun is an Orion and MAW.

    VS, NC, TR have equally good players in roughly equal numbers. But their choice in weapons is not identically distributed.

    Wrong. Point out the flaw in my logic, do not try to change my logic to something I did not say.

    I compared 4 weapons with identical AIM statistics. I outlined my definition of this very clearly in the last post. I was precise with the definitions.

    Again, never said VS have better players. I said the better players in VS are choosing the Betel.

    No. I do not keep saying that.

    I am not saying the VS players are more effective with the betel.
    I am saying the more skilled players in VS are choosing the betel and thus the betel is more effective. If the VS players chose some other weapon en-masse then it would be the one more effective and the betel would be meh.

    Put another way: If you want to nerf the Betel, simply leave it alone and instead go buff another LMG in the VS arsenal so that the good players will choose it. Now without having touched the Betel you'll see it's statistics including HSR drop. it's "nerfed".

    Not it's not my actual damn point. I've made my actual damn point and you can't grasp it and keep reframing it when you try to repeat it. A ******* straw man.

    LOL. You "corrected" me by taking something I said out of context by leaving the "refer" out. Nice job. Misquote to try to make a straw man reality.

    Leaving out something of import. It's not just that it's fun it's that there are no other fun choices for VS. Here is what I claim so you can stop saying that you're saying it. Many players are using it because:

    Equally FUN (to each other) TR guns: MSW-R, Carv, Butcher, Watchman. Equally FUN (to each other) NC guns: Godsaw, Gaussaw, Anchor, GD-22s, EM6, Promise.

    On VS it's: The betelgeuse. Period. Then tied for second place in fun is an Orion and MAW.

    The real world impact of having to return to the terminal or find an engie would be reflected in KPM. I'm not ignoring this.

    The heat mechanic changes the KPU because of the "PU" part. Per Unit. For that statistic a trip to the equipment terminal is the equivalent of getting killed. It results in an inflated stat for the betel that for the most part means it can't be trusted.

    Do YOU trust it? Voidwell

    You say the Betel is OP so do you think if we yank an Anchor from a 1 KDR players hands and give them a Betel instead that they will INSTANTLY jump to 1.6 KD? Because that's what the KPU says .... if you ignore how the heat mechanic affects it.

    And as a break from the debate and just for fun I though you might find this interesting. It's HSR of the weapons we've been discussing over the course of 5 years. We can see the skill of the whole playerbase over time. The average HSR slowly climbs from the upper 20% range to the mid 30% and is now showing a slight decline trend... Voidwell Planetside players have hit peak skill.