[Suggestion] Crushing Redeployside

Discussion in 'PlanetSide 2 Gameplay Discussion' started by DQCraze, Jan 27, 2015.

  1. Meeka


    Nope, it would prevent legitimate defence of bases from zergs by being able to pull counter armor from bases not zerged.
  2. Meeka


    Zergs are a temporary menace... when the resource system is fully implemented, zergs won't exist; a faction won't be able to afford them or keep up the supply to maintain them.
  3. Yuki10

    What? waste resources that could be used for mines, grenades or right vehicle in the fight (which i know nothing about from the warpgate)? And have you tried driving a flash - stupid thing flips and flies more than "drives". Flash is broken - i'm not touching this broken thing....Had they not made all vehicles common pool nanite use and kept it old style - i would have gotten something from the pool i didn't care for at the moment.

    They broke the game, repeatedly and are now paying for it.
  4. MajiinBuu

    Redeploy sucks, it never gives you the option to go where you want to, or even where you're needed. On top of that, you can only spawn at bases on your current lattice line. Sometimes you can't even spawn at a base that is literally 20 meters away from your body.
    Sure, if you're in a squad/platoon than you can spawn in a vehicle or leader, but not everyone likes to play in a public squad (myself included).
    • Up x 1
  5. Unsp0kn

    It's a quad, they are unstable and yes I have driven it, I don't think it's that bad.

    You gain resources so fast that your complaint is invalid. I don't care that you redeploy across 5 hexes, it doesn't affect me. Carry on.