Crowd funding Planetside 2 features

Discussion in 'PlanetSide 2 Gameplay Discussion' started by Sephirith1, May 6, 2015.

  1. Sephirith1

    Dear Developers and PS2 players

    Can I please have some clarification regarding your early access / crowd funding idea you guys were recently talking about with news website Gamasutra.

    http://www.gamasutra.com/view/news/...studio_is_on_its_own.php#.VUk36_iJUhY.twitter

    I personally would invest SIGNIFICANT funds if I could allocate it to specific features with a timeline for delivery if a set goal was reached. I imagine other players would feel the same. Can we have some more details?

    When? How will it be delivered?


  2. Haquim

    While I am a fan of crowd-funding in principle, I gotta say that I'm gonna keep my money in this specific case.

    I'm sorry DBG, but I'm still waiting for "Lethality nerf Part II" aka "Infantery vs vehicles" and "Resource revamp phase II", and at the moment I have more trust in completely unknown developers to deliver than in DBG.
  3. Archiadus

    Sadly there's no emoticon in the list to express how funny I find this part so this gif will have to do for now. [IMG]
    • Up x 4
  4. HadesR


    I wouldn't be surprised if they are just talking the Early Access they had with EQL and H1Z1 etc and that it doesn't relate to the future PS2 funding in anyway ..

    Oh and expect paid Beta's for any new games they think up ;)
    • Up x 4
  5. Pokebreaker


    Remember back when Game Developers had to pay other people to Beta test their games? It's crazy to see how it has shifted to players paying the Game Developers to Beta test...
    • Up x 1
  6. Kristan

    Here is how Planetside 2 crowd funding works:

    Devs making features > we pay for Membership

    That's the thing that keeps EVE Online afloat, they always improve their game, even if its still almost as old as the first Planetside.
  7. Alan Kalane

    Honestly if you pay for something then DBG simply HAS to deliver that on time, they are too big company to simply say "nope, but thx for your money!" and run away with that.

    Of course membership and micro-transactions are a different story because you're not paying for anything specific other than PS2 development in general. But if they agreed on Early Access kind of crowdfunding they would simply have to do what they promised and were paid for.

    And here come the Donation Bundles... Check out if you're interrested.
  8. DxAdder

    Hahahahha

    It's called give people a reason to get a subscription or create a better system that encourages MORE micro-transactions.

    Begging for money to do something that should have already been done isn't going to work.
    • Up x 1
  9. JudgeNu

    It changes the type of players that beta-test your game.
    Perhaps there was a problem.
  10. AxiomInsanity87

    I wish they'd reskin the NS stuff to look empire specific. Even if it is the same. Surely NS would manufacturing weapons to a factions preference?.
  11. RadarX

    There aren't any plans to do crowdfunding for PlanetSide 2 at this time. I believe he is referencing work on H1Z1, future projects, and the Early Access/indy industry that is growing every day.
    • Up x 2
  12. Iridar51

    Letting own imagination to produce a promise of fun, and paying for things that do not at present and may not ever exist is near insanity.

    I've wasted too much money on preorders and stuff already. No way I'm spending money on a promise.
  13. Mythologicus

    I remember when games took three years to develop. When they were released, you went out to a game store, you bought it, you played it, and it worked. There were a handful of technical difficulties with certain hardware which were always listed in the readme as known issues. There were no glaring bugs at all in the gameplay, performance, visuals or audio. The game would receive two, maybe three updates throughout its life, because it didn't need many changes. It worked perfectly.

    Then it became a big business and people started pouring more and more money in, and getting less and less back.
    • Up x 1
  14. Goretzu

    It has definately got absolutely nothing to do with the type, quality, height or favourite pop singer of the testers, it is just seen as another revenue stream. It's $$$'s that's all.

    It was invented though hope of cash/desperation of not having the $$$s to even being able to get through Beta and quickly caught on when companies saw people were daft enough to pay. The entire western MMO F2P model was pretty much invented in the same way with DDO & LOTRO.

    Like the whole MMO F2P model (if you look at most F2P game the wheels fall off after 1-3 years anyway), I'm unsure that paid Betas/paid early access will be a sustainable thing, especially when games contiune to be "released" in what many would discribe as Beta state historically.

    People get burnt a couple of times, and even the most optimistic then tend to be more cautious.

    I wouldn't mind, but inexplicably it has coincided with a general drop in the quaility of games. :confused:

    In the days of proper MMO test servers they had loads of incredibly dedicated people doing testing work better than they could pay people to do....... for free.
  15. HadesR


    And the latest Mortal Kombat X patch to address issues was 15.8 GB's ... How times and Quality control have changed ..
    • Up x 1
  16. Mythologicus

    Games were also usually under a single gigabyte in size. :p

    ...at least until people started installing mods. Ahh, the wonderful world of modding...
  17. Goretzu

    The strange thing is Ultima IX:Accension [1999] got a total panning because the pulishers (not the devs) forced an early release.

    Yet if anyone played the final patched version of Ultima IX it was an astounding game (ok the story and content mistakes we're still iffy, but the graphics and gameplay was great if you got over that), just unfortunately the final patch didn't come for ~1.5 years after release by which time sales would never recover.

    Frontier: First Encounters (Elite 3) [1995] suffered from the same type of problems (and also had a final patch that made the game pretty great, but was far, far too late for sales).



    Yet these days many, many games release in a much worse state than either of the above. :(
  18. HadesR


    Yeah ... I'm from the era of loading games from cassette ... Then having it crash at 99% :p