Everyone talks about continent lock being some sort of game saving thing whereby this will enable people to enjoy more than just Indar and the game will be better for it... But will it? If you think about it... Indar is incredibly difficult to cap at the moment. There are bases that when you approach a faction's warpgate where it becomes massively biased in favour of the team near the warpgate. Indar is in continual combat and is rarely ever captured by anyone during civilised hours (at least). Another doubt I have and perhaps a more sobering doubt about the effectiveness of a continent lock is... Is it really going to liven up the rest of the game? People are imagining it this way: Player A logs on to Planetside 2. Player A finds Indar locked and instead him and his outfit fight on Esamir or Amerish instead. Player A has a lovely battle. But what I think it would turn into is: Player A logs on to Planetside 2. Player A finds Indar locked and instead he logs off and waits for Indar to unlock again. Player A repeats process until he gets tired of continually being denied access to Indar and quits the game completely. I believe the second eventuality is more realistic. I fail to see how denying people access to their favourite areas would really realistically encourage people to go to the other continents? Fortunately, Indar is difficult to conquer completely at the moment so we may not have to think about that.