[Suggestion] Containment sites need signs.

Discussion in 'PlanetSide 2 Gameplay Discussion' started by AntDX316, Sep 15, 2021.

  1. AntDX316

    Containment sites need signs. Signs like this way to exit, or this way to A/B like an airport, mall, casino, or even a grocery store. The arrows on the ground point to a point but it doesn't say what point. I'm still having trouble finding how to go upstairs and the exit. This would encourage people to redeploy instead of playing it like how it is in real-life.
    • Up x 2
  2. LordAnnihilator

    You aren't alone - everybody and their mother has this complaint about the containment sites. If it isn't how pushes get bogged down at them or how its too much running around to get anywhere, its the confusing layout. I've gotten lost enough times to have the same opinion. Something definitely should've been done about it for the "NPE" update, because any new or even returning player is more likely to just bugger off somewhere else.
  3. JibbaJabba

    LOL it has signs. Nobody reads them.

    Command / Cargo and the lines on the ground cover it
  4. RabidIBM

    Containment sites weren't made for PS2, they were made for the resume of an outgoing employee.
  5. Pandora's Lunchbox

    I think you mean it needs more signs. Seriously, though, I'd rather they were just replaced by better region design. They're a total mess and you can see people actively avoiding them, whether attacking or defending. They're a chore, and gaming should never be a chore.
    • Up x 3
  6. AntDX316

    Well, there are games far more of a chore and people play them. If you want something quick, play Call of Duty. I play both because they aren't the same.
  7. Trebb

    Holy shiat, I havent seen the PLAY CALL OF DUTY crap in years, wild! Anyway, I'll wager that 95% of us old time players HATE the containment sites. I know my platoons usually redeploy
  8. Pandora's Lunchbox

    PlanetSide 2 can be as quick as you like. There's nothing stopping you from entering a fight and leaving whenever you feel like it. This is more about how the game keeps you in, though, and obviously, about opinions. My specific opinion of containment sites is that they are a chore and a bore. I'm one of the players who look at it (even during an alert) and think 'sod it.' It's not even about how long a fight lasts—I can be happy in really long drawn-out fights if there's even a hint of diversity in play. Just not in containment sites.