I liked the striker concept. Rocket launcher with magazine, an excellent weapon for TR! I bought the old striker for the sole purpose of replacing the Annihilator, locking on to both ground and air at long ranges and either do some damage or scare them away. The striker completely fails at that now. Not only that, the change has made the striker 100% useless. It can be used for literally nothing. I argue that the coyote concept is useless, because it does not work at all at long ranges, and at medium ranges, I can just use the dumb fire rockets that travel faster and has higher alpha damage that may damage an ESF to the point of killing it; probablity wise, strikers still suck compared to default RLs. The amount of damage the striker does is absolutely pathetic, even *if* it hits. Honestly, at coyote ranges, it's undoubtedly better to just shoot infantry weapons at the ESF. Another thing is that ESFs are really hard to shoot when they are moving, and you essentially have a weapon that hits 2% of the time instead of 1%, which is for all intents and purposes equally useless. So I suggest two options for the stiker: 1. Revert to old version. At least it locks on, and it's different enough from the Annihilator that it's not a replacement; the striker counters flares but has low alpha damage. With this option, lock on time, RoF, damage etc. can be tweaked. The DPS including reloading and locking on needs to at least equal that of other lock-on launchers, since it doesn't have epic speed and pinpoint accuracy or camera guidance. 2. This idea completely redesigns the striker, I what I feel better fills the TR niche and is more fun to play with. However, if anything like this is done, then I want a refund on my striker because it no longer does what I bought it to do. It's really simple. So TR are bullet hoses. Well lets make a rocket hose. I want 10 rockets in that magazine, fast RoF and projectile speed, low drop, and low damage - something functionally similar to a Fracture. (Since appearently the other two factions' ESRLs have MAX counter parts). No lock on needed. Also get rid of that scope an just make the striker accurate as is or use iron sights.