So far it's been a fun but kind of a rough start. I'm looking forward to seeing how the meta will change over the next month or so. I'd like to point out a couple of things that I've seen or run into. Possible Bug: I was unable to transfer Resources from my ANT into a Silo one time. Other times it has worked fine. VS on Connery is not getting the message about creating HIVEs. Over the last hour, I've seen a grand total of 3, now down to zero, and NC and TR are planting them like weeds. Current pop is VS 31, TR 34, NC 34. VP board is currently NC 2, TR 8, VS 1 Possible Bug with deployment: I can face one direction, spin an object 360 degrees and it will stay green, but if I run down a ways, and face the opposite direction, and test the object in the exact same spot, it will show red no matter what, and the entire large area around it will be red. If it stays green 360 degrees facing one direction, then it should be the same facing the opposite. With this current setup, it can make it VERY frustrating to find a good spot, and this is not an intuitive mechanic. Players will not naturally think that simply facing the opposite direction, will allow them to deploy in the same spot that wouldn't take before. Possible Bug: I'm getting 'can't deploy in no deploy zone' messages even though the map clearly shows I'm 25-50+ meters out of the red circle, plus, my other objects like a silo and turret are closer to the red circle than the item I'm trying to deploy (this time was the mini-base structure I was trying to deploy) EDIT: Another bug/nuisance: I can start to deploy an object when it's green, but then I get a message saying I can't deploy there and I have to adjust the height differently. This was present on PTS too. If it's green when I press 'E', then it needs to deploy. Meta issue: I know it's day one, so this will all flesh out over time, but I thought I'd just mention, that I've been on Indar for over an hour, and territories are not hardly changing hands at all. Understandably, everyone is trying out the new system, but it is interesting none the less. The map has remained divided in almost equal 3rds the entire time. --------- So, my first impression is mostly positive, and hopefully some of this stuff will get cleared up. If I've missed something about functionality, please let me know. I hope we get a lot more players coming back for this!