Here is a scenario for you devs: Cortium nodes revamped: Cortium emerges out of the ground at "random" locations. By random, I mean a few of many locations that are safe for this to occur. Cortium is not respawnable. It comes in huge nodes of, let's say 10,000,000 units. Once it has been farmed out, it's gone until the continent is reset and unlocked. The position of the cortium models above the surface of the terrain is relative to how much cortium is accessible at that time. Cortium models will sink as they get depleted, until they are unreachable, but will steadily rise over time as long as they do not keep getting depleted. A cortium node that has not been farmed at all will sit at it's center, fully available and will sink as it is farmed. This is to make sure the farming does not happen at only one node. This will allow for aggressive counter-farming/defense and make cortium a more strategic variable. Player bases revamped: Snap functionality. If [button] is held down, new deployables will snap to nearest deployable. Show us what is getting in the way when something is blocking a deployable from being deployed. Make the obstacle red or something. Remove the floor of bunkers. Tighten the constraints to protect against gaps off terrain if desired. Raise the durability of structures. If pre-fab bases are indestructible, make player bases stronger. Specifically walls. Allow deployables to be tilted (to max 45 degrees), including skyshields. Pain spires are forced to be separated too far apart. Reduce it to at least a wall's length of distance. Ants should be able to withdraw cortium from silos. Cortium uses explored: Boost, cloak, shield, jet pack, resupply, repair, etc. functionality is recharged near any base terminal, including player bases. A small tank of nanites per vehicle/infantry unit is consumed when those features are used. Eventually it will empty out and can be refilled at a terminal. Cortium can power prefab complexes, providing an extra bonus. Empty objective nodes (the ones with no structures on them) should require a friendly base [with minimum requirements] for it to be capped.